Refactored multiple components to improve responsive design, ensuring better usability on smaller screens. Standardized class names for clarity and consistency, and adjusted layouts and styles to enhance overall alignment and accessibility.
179 lines
8.2 KiB
HTML
179 lines
8.2 KiB
HTML
<ng-container>
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<app-header [current_page]="'skyblock'" height="460px" background_image="/public/img/backgrounds/path.jpg"
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[overlay_gradient]="0.5">
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<div class="title" header-content>
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<h1>Custom Features</h1>
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<h2>A list of custom features created specifically to enhance the survival experience on Altitude.</h2>
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<h3
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style="font-family: 'minecraft-text', sans-serif; font-size: 0.8rem; margin-top: 10px; color: #FFFFFF !important;">
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Commands for the features are listed <a [routerLink]="['/commandlist']">here</a></h3>
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</div>
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</app-header>
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<main>
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<section class="darkmodeSection">
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<section class="columnSection">
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<div class="columnContainer">
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<div class="columnParagraph">
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<h2>Blocks</h2>
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<p style="padding-bottom: 0 !important;">Beacons can be activated by redstone</p>
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<ul class="full-page-list">
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<li>Powering the block above a beacon disables the beam</li>
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</ul>
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<p>Glow lichen can be silk touched</p>
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<p>Vines can be silk touched and bonemealed</p>
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<p>Coral and coral fans can be bonemealed to grow a new coral tree</p>
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<p>Mushroom blocks can be stripped with an axe</p>
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<p>Candles can be placed without a block beneath them</p>
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<p>Crying obsidian can be used to create nether portals</p>
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<p style="padding-bottom: 0 !important;">Gravel and sand are craftable in stonecutters</p>
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<ul class="full-page-list">
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<li>Cobblestone -> Gravel</li>
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<li>Gravel -> Sand</li>
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</ul>
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<p>Sponges can remove lava - wet sponges remove more (Note: the sponge will be consumed)</p>
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<p>Item frames can be made invisible using a diamond</p>
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<p>Rotation of item frames can be locked using a slime ball</p>
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<p>Copper can be oxidized using a cauldron of water</p>
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<p>Pink petals can be placed on any surface</p>
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<p>Wither roses can be bonemealed</p>
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</div>
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</div>
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</section>
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</section>
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<section class="darkmodeSectionThree">
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<section class="columnSection">
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<div class="columnContainer">
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<div class="columnParagraph">
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<h2>Containers</h2>
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<p>Dispensers can interact with campfires</p>
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<p>Dispensers can interact with cauldrons</p>
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<p>Dispensers can place pumpkins</p>
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<p>Dispensers can carve pumpkins</p>
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<p>Barrels have 54 inventory slots</p>
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<p>Furnaces have a built in item filter, this moves any item they can't process to the output</p>
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<p>Naming a container or villager "public" makes them publically available</p>
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<p>Natual loot chests (in dungeons, etc.) are not protected by claims (but can only be broken by the claim
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owner)</p>
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</div>
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</div>
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</section>
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</section>
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<section class="darkmodeSection">
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<section class="columnSection">
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<div class="columnContainer">
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<div class="columnParagraph">
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<h2>Compostable items</h2>
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<ul class="full-page-list">
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<li>leather: 0.10</li>
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<li>wooden_shovel: 0.10</li>
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<li>rotten_flesh: 0.15</li>
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<li>salmon: 0.15</li>
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<li>cod: 0.15</li>
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<li>porkchop: 0.15</li>
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<li>beef: 0.15</li>
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<li>chicken: 0.15</li>
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<li>rabbit: 0.15</li>
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<li>mutton: 0.15</li>
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<li>bamboo: 0.15</li>
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<li>wooden_sword: 0.20</li>
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<li>wooden_hoe: 0.20</li>
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<li>wooden_pickaxe: 0.30</li>
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<li>wooden_axe: 0.30</li>
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<li>poisonous_potato: 0.35</li>
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<li>leather_boots: 0.40</li>
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<li>flowering_azalea_leaves: 0.50</li>
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<li>leather_helmet: 0.50</li>
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<li>leather_leggings: 0.70</li>
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<li>leather_chestplate: 0.80</li>
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</ul>
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</div>
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</div>
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</section>
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</section>
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<section class="darkmodeSectionThree">
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<section class="columnSection">
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<div class="columnContainer">
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<div class="columnParagraph">
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<h2>Ender Dragon</h2>
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<p>First kill of the month awards a dragon egg</p>
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<p style="padding-bottom: 0 !important;">Can drop items when killed</p>
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<ul class="full-page-list">
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<li>elytra: 30%</li>
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<li>dragon_head: 30%</li>
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<li>dragon_breath: 40%</li>
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<li>and seperately from the rest, a 0.1% chance for a dragon_egg</li>
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</ul>
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</div>
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</div>
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</section>
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</section>
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<section class="darkmodeSection">
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<section class="columnSection">
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<div class="columnContainer">
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<div class="columnParagraph">
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<h2>Mobs</h2>
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<p>Bats can spawn above sea level (bat spawning only enabled during halloween)</p>
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<p style="padding-bottom: 0 !important;">Mobs can respawn in structures</p>
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<ul class="full-page-list">
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<li>Shulker -> End City</li>
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<li>Piglin Brute, Piglin -> Bastion</li>
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<li>Evoker, Vindicator, Allay -> Woodland Mansion</li>
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<li>Allay -> Pillager Outpost</li>
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<li>Camel -> Desert Village</li>
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</ul>
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<p>Naming a mob "muted", "silenced", "silent" or "silence me" silences a mob</p>
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<p>Naming a mob "muted", "silenced", "silent", "silence me", "protected" or "protect me" prevents it from
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being damaged by non-trusted players in a claim</p>
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<p>Naming a mob "baby" prevents it from growing up</p>
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<p>Wither health bar is removed when silenced</p>
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<p>Turtles can hatch during daytime</p>
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<p>Unclaim vanilla player pets (dogs, cats, parrots, horses) if the owner has been offline for 60+ days by
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right clicking with a lead</p>
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<p>Fisherman villagers can sell Bucket of Salmon</p>
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</div>
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</div>
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</section>
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</section>
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<section class="darkmodeSectionThree">
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<section class="columnSection">
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<div class="columnContainer">
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<div class="columnParagraph">
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<h2>Restrictions & disabled vanilla features</h2>
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<p>Restricted iron golem spawning (10 golems spawning in a radius of 112 blocks in a time span of 1
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minute)</p>
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<p>Disabled stacking raids (having multiple raids going on at once)</p>
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<p>Disabled TNT duping</p>
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<p>Disabled bat spawning</p>
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<p>Disabled patrol spawning</p>
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<p>Zombies don't attack villagers</p>
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<p>Disabled processing of most things around AFK players</p>
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<p>Disabled AI for villagers in a 1x1 area</p>
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<p>Shulkers shooting each other does not spawn a new shulker since they respawn naturally in End Cities</p>
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<p>Pigmen cannot spawn from portals</p>
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<p>Allay duplication is disabled since they respawn natually in Mansions and Outposts</p>
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<p>Players cannot claim land within 100 blocks of another claim without the owner's permission</p>
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</div>
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</div>
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</section>
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</section>
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<section class="darkmodeSection">
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<section class="columnSection">
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<div class="columnContainer">
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<div class="columnParagraph">
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<h2>Miscellaneous</h2>
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<p>Grindstones can strip shulker box & beehive NBT data</p>
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<p>/iwanttobreakthisblock, required to break some natural generated blocks</p>
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<p>/sneakclickmending, allows you to mend your items by right clicking while sneaking</p>
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<p>Swift Sneak enchantment can be found in villager trades</p>
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<p>Nether portals can be as small as 1x2 (1x2 portal, 3x4 base)</p>
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<p>Lootchests refill once for every player</p>
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<p>Empty maps can be duplicated using paper in a cartography table</p>
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<p>Eating glow berries gives you a glowing effect</p>
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</div>
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</div>
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</section>
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</section>
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</main>
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</ng-container>
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