* Players create and manage their own land claims, so you don't have to do it for them.
* New players get automatic claims around their first chests so they're protected even if they don't know how to create land claims yet.
* Players who ask for help in chat get an instant link to a demonstration video.
* Resizing claims and creating new claims is done with ONLY the mouse, no slash commands (slash commands are also available).
* When a player appears to be building something nice outside his claim, he's warned and shown his claim boundaries.
* Claim boundaries are easy to see, and don't require any client-side mod installation.
* Extremely easy-to-remember, single-parameter slash commands for giving other players permissions.
* Claim subdivision and granular permissions are available to organize towns and cities. [Watch this video](http://www.youtube.com/watch?v=I3FLCFam5LI).
* It's IMPOSSIBLE to grief a land claim. Watch [this video](http://www.youtube.com/watch?v=RWekSeMi1OE)
* No building or breaking.
* No stealing from ANY containers.
* No sleeping in beds.
* No button/lever usage.
* No adjusting redstone repeaters or other configurable blocks.
* No pushing blocks in with pistons.
* No pulling blocks out with pistons.
* No TNT damage (including cannons).
* No creeper damage.
* No explosive damage from other plugins, like Extra Hard Mode or Magic Spells.
* No enderman/silverfish block changes.
* All doors may be automatically locked (optional, see config file).
* No killing or luring animals away.
* No stealing water (e.g. buckets).
* No trampling crops by players, animals, or monsters.
* No building overtop, all claims reach to the max build height.
* No placing or breaking paintings / item frames / armor stands, etc.
* Fluids will not flow into a claim from outside.
* No placing blocks via TNT/Sand/Gravel cannon.
* Pets and death loot are protected.
* Players can't pick up what another player dropped on death without permission (configurable, of course)
* All types of pets can be protected everywhere, even outside of land claims (can be configured per-world).
* Excellent anti-spam protection
* Warns, then mutes, then may kick or ban spammers (configurable - you choose).
* Most spammers get only one message out before they're muted.
* Blocks server advertising (IP addresses).
* Blocks repeat message spam.
* Blocks ASCII art (ex. Nyan Cats) spam.
* Blocks similar message spam.
* Blocks unreadable (gibberish) message spam.
* Blocks CAPS.
* Blocks macro spam (very different messages in quick succession).
* Blocks login/logout spam, even when the spammer has multiple accounts.
* Blocks death spam.
* Blocks bot team spam.
* Blocks slash command spam, including /tell, /emote, and any more you add.
* Wilderness Protection and Rollback
* Fire doesn't spread or destroy blocks.
* Creepers and other explosions don't destroy blocks above sea level.
* TNT doesn't destroy blocks above sea level.
* No planting trees on platforms in the sky ("tree grief").
* Instant, point and click nature restoration for not-claimed areas. Watch this video.
* Insanely easy and fast fixes for penises, swastikas, and anything else unsightly.
* Point at what you don't like and click, and it's fixed. Even from far away.
* Never accidentally changes blocks inside land claims.
* No need to investigate who built it, who broke it, or when they did it.
* Doesn't matter if the griefer built with "natural" blocks, it will still be fixed.
* No database.
* No backups.
* No chunk regeneration (it's dangerous for technical reasons).
* Fixes bad chunk generations, like floating islands. It will be better than new.
* Fills holes, even next to water to correct big spills.
* Smooths noisy terrain.
* No griefer construction is safe. If it's unnatural enough to be noticeable by players, it will be removed or filled-in.
* Land claims can't be used as a griefing tool.
* It's impossible to get a player "stuck" inside a land claim.
* Land claims beyond the first require a golden shovel.
* Minimum claim size prevents sprinkling small claims to annoy other players.
* Max claim allowance grows with time played on the server, and can't be cheated by idling.
* A simple administrative slash command will instantly remove all of a griefer's claims, no matter where they are.
* Catches clever griefers.
* Enhances the /ban command to ban ALL a griefer's accounts (not just his IP address).
* Logs sign placements.
* /SoftMute command to shut down chat trolls without them knowing they're beaten.
* Abridged chat logs make reviewing what happened while you were away super-quick and easy.
* Automatically mutes new-to-server players who use racial or homophobic slurs.
* PvP Protections.
* When PvP is off, no setting fire or dumping lava near other players.
* Absolutely bullet-proof anti-spawn-camping protection including bed respawns, which requires no configuration.
* No logging out, stashing items, or using plugin teleportation to escape combat.
* Optional siege mode, to answer players who hide in their claimed houses to avoid combat.
* Supports your server growth.
* Permit players to exchange server currency for claim blocks (requires configuration and other plugins).
* Grant claim blocks automatically for votes, donations, etc (console command provided, other plugins required).
- **[Documentation](https://docs.griefprevention.com)** - Information on using Grief Prevention, its range of commands and permissions, configuration parameters, etc.
GriefPrevention will be added to maven central soon - in the meantime, there's this neat thing called JitPack [](https://jitpack.io/#TechFortress/GriefPrevention) that makes a public maven repo for public Github repos on the fly.
According to it, this is all you need to do to add to your pom.xml:
Replace `<version>` number with this number: [](https://jitpack.io/#TechFortress/GriefPrevention)