AlttdGriefPrevention/src/me/ryanhamshire/GriefPrevention/DataStore.java

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/*
GriefPrevention Server Plugin for Minecraft
Copyright (C) 2012 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package me.ryanhamshire.GriefPrevention;
import java.io.*;
import java.util.*;
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import java.util.concurrent.ConcurrentHashMap;
import java.util.regex.Pattern;
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import me.ryanhamshire.GriefPrevention.events.ClaimDeletedEvent;
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import org.bukkit.*;
import org.bukkit.configuration.file.FileConfiguration;
import org.bukkit.configuration.file.YamlConfiguration;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
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import com.sk89q.worldedit.BlockVector;
import com.sk89q.worldguard.LocalPlayer;
import com.sk89q.worldguard.bukkit.WorldGuardPlugin;
import com.sk89q.worldguard.protection.ApplicableRegionSet;
import com.sk89q.worldguard.protection.managers.RegionManager;
import com.sk89q.worldguard.protection.regions.ProtectedCuboidRegion;
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//singleton class which manages all GriefPrevention data (except for config options)
public abstract class DataStore
{
//in-memory cache for player data
protected ConcurrentHashMap<UUID, PlayerData> playerNameToPlayerDataMap = new ConcurrentHashMap<UUID, PlayerData>();
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//in-memory cache for group (permission-based) data
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protected ConcurrentHashMap<String, Integer> permissionToBonusBlocksMap = new ConcurrentHashMap<String, Integer>();
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//in-memory cache for claim data
ArrayList<Claim> claims = new ArrayList<Claim>();
ConcurrentHashMap<String, ArrayList<Claim>> chunksToClaimsMap = new ConcurrentHashMap<String, ArrayList<Claim>>();
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//in-memory cache for messages
private String [] messages;
//pattern for unique user identifiers (UUIDs)
protected final static Pattern uuidpattern = Pattern.compile("[0-9a-f]{8}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{12}");
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//next claim ID
Long nextClaimID = (long)0;
//path information, for where stuff stored on disk is well... stored
protected final static String dataLayerFolderPath = "plugins" + File.separator + "GriefPreventionData";
final static String configFilePath = dataLayerFolderPath + File.separator + "config.yml";
final static String messagesFilePath = dataLayerFolderPath + File.separator + "messages.yml";
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final static String softMuteFilePath = dataLayerFolderPath + File.separator + "softMute.txt";
//the latest version of the data schema implemented here
protected static final int latestSchemaVersion = 1;
//reading and writing the schema version to the data store
abstract int getSchemaVersionFromStorage();
abstract void updateSchemaVersionInStorage(int versionToSet);
//current version of the schema of data in secondary storage
private int currentSchemaVersion = -1; //-1 means not determined yet
//video links
static final String SURVIVAL_VIDEO_URL = "" + ChatColor.DARK_AQUA + ChatColor.UNDERLINE + "bit.ly/mcgpuser";
static final String CREATIVE_VIDEO_URL = "" + ChatColor.DARK_AQUA + ChatColor.UNDERLINE + "bit.ly/mcgpcrea";
static final String SUBDIVISION_VIDEO_URL = "" + ChatColor.DARK_AQUA + ChatColor.UNDERLINE + "bit.ly/mcgpsub";
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//list of UUIDs which are soft-muted
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ConcurrentHashMap<UUID, Boolean> softMuteMap = new ConcurrentHashMap<UUID, Boolean>();
//world guard reference, if available
private WorldGuardWrapper worldGuard = null;
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protected int getSchemaVersion()
{
if(this.currentSchemaVersion >= 0)
{
return this.currentSchemaVersion;
}
else
{
this.currentSchemaVersion = this.getSchemaVersionFromStorage();
return this.currentSchemaVersion;
}
}
protected void setSchemaVersion(int versionToSet)
{
this.currentSchemaVersion = versionToSet;
this.updateSchemaVersionInStorage(versionToSet);
}
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//initialization!
void initialize() throws Exception
{
GriefPrevention.AddLogEntry(this.claims.size() + " total claims loaded.");
//load up all the messages from messages.yml
this.loadMessages();
GriefPrevention.AddLogEntry("Customizable messages loaded.");
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//if converting up from an earlier schema version, write all claims back to storage using the latest format
if(this.getSchemaVersion() < latestSchemaVersion)
{
GriefPrevention.AddLogEntry("Please wait. Updating data format.");
for(Claim claim : this.claims)
{
this.saveClaim(claim);
}
//clean up any UUID conversion work
if(UUIDFetcher.lookupCache != null)
{
UUIDFetcher.lookupCache.clear();
UUIDFetcher.correctedNames.clear();
}
GriefPrevention.AddLogEntry("Update finished.");
}
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//load list of soft mutes
this.loadSoftMutes();
//make a note of the data store schema version
this.setSchemaVersion(latestSchemaVersion);
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//try to hook into world guard
try
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{
this.worldGuard = new WorldGuardWrapper();
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GriefPrevention.AddLogEntry("Successfully hooked into WorldGuard.");
}
//if failed, world guard compat features will just be disabled.
catch(ClassNotFoundException exception){ }
catch(NoClassDefFoundError exception){ }
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}
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private void loadSoftMutes()
{
File softMuteFile = new File(softMuteFilePath);
if(softMuteFile.exists())
{
BufferedReader inStream = null;
try
{
//open the file
inStream = new BufferedReader(new FileReader(softMuteFile.getAbsolutePath()));
//while there are lines left
String nextID = inStream.readLine();
while(nextID != null)
{
//parse line into a UUID
UUID playerID;
try
{
playerID = UUID.fromString(nextID);
}
catch(Exception e)
{
playerID = null;
GriefPrevention.AddLogEntry("Failed to parse soft mute entry as a UUID: " + nextID);
}
//push it into the map
if(playerID != null)
{
this.softMuteMap.put(playerID, true);
}
//move to the next
nextID = inStream.readLine();
}
}
catch(Exception e)
{
GriefPrevention.AddLogEntry("Failed to read from the soft mute data file: " + e.toString());
e.printStackTrace();
}
try
{
if(inStream != null) inStream.close();
}
catch(IOException exception) {}
}
}
//updates soft mute map and data file
boolean toggleSoftMute(UUID playerID)
{
boolean newValue = !this.isSoftMuted(playerID);
this.softMuteMap.put(playerID, newValue);
this.saveSoftMutes();
return newValue;
}
boolean isSoftMuted(UUID playerID)
{
Boolean mapEntry = this.softMuteMap.get(playerID);
if(mapEntry == null || mapEntry == Boolean.FALSE)
{
return false;
}
return true;
}
private void saveSoftMutes()
{
BufferedWriter outStream = null;
try
{
//open the file and write the new value
File softMuteFile = new File(softMuteFilePath);
softMuteFile.createNewFile();
outStream = new BufferedWriter(new FileWriter(softMuteFile));
for(Map.Entry<UUID, Boolean> entry : softMuteMap.entrySet())
{
if(entry.getValue().booleanValue())
{
outStream.write(entry.getKey().toString());
outStream.newLine();
}
}
}
//if any problem, log it
catch(Exception e)
{
GriefPrevention.AddLogEntry("Unexpected exception saving soft mute data: " + e.getMessage());
e.printStackTrace();
}
//close the file
try
{
if(outStream != null) outStream.close();
}
catch(IOException exception) {}
}
//removes cached player data from memory
synchronized void clearCachedPlayerData(UUID playerID)
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{
this.playerNameToPlayerDataMap.remove(playerID);
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}
//gets the number of bonus blocks a player has from his permissions
//Bukkit doesn't allow for checking permissions of an offline player.
//this will return 0 when he's offline, and the correct number when online.
synchronized int getGroupBonusBlocks(UUID playerID)
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{
int bonusBlocks = 0;
Set<String> keys = permissionToBonusBlocksMap.keySet();
Iterator<String> iterator = keys.iterator();
while(iterator.hasNext())
{
String groupName = iterator.next();
Player player = GriefPrevention.instance.getServer().getPlayer(playerID);
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if(player != null && player.hasPermission(groupName))
{
bonusBlocks += this.permissionToBonusBlocksMap.get(groupName);
}
}
return bonusBlocks;
}
//grants a group (players with a specific permission) bonus claim blocks as long as they're still members of the group
synchronized public int adjustGroupBonusBlocks(String groupName, int amount)
{
Integer currentValue = this.permissionToBonusBlocksMap.get(groupName);
if(currentValue == null) currentValue = 0;
currentValue += amount;
this.permissionToBonusBlocksMap.put(groupName, currentValue);
//write changes to storage to ensure they don't get lost
this.saveGroupBonusBlocks(groupName, currentValue);
return currentValue;
}
abstract void saveGroupBonusBlocks(String groupName, int amount);
synchronized public void changeClaimOwner(Claim claim, UUID newOwnerID) throws Exception
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{
//if it's a subdivision, throw an exception
if(claim.parent != null)
{
throw new Exception("Subdivisions can't be transferred. Only top-level claims may change owners.");
}
//otherwise update information
//determine current claim owner
PlayerData ownerData = null;
if(!claim.isAdminClaim())
{
ownerData = this.getPlayerData(claim.ownerID);
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}
//determine new owner
PlayerData newOwnerData = null;
if(newOwnerID != null)
{
newOwnerData = this.getPlayerData(newOwnerID);
}
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//transfer
claim.ownerID = newOwnerID;
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this.saveClaim(claim);
//adjust blocks and other records
if(ownerData != null)
{
ownerData.getClaims().remove(claim);
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}
if(newOwnerData != null)
{
newOwnerData.getClaims().add(claim);
}
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}
//adds a claim to the datastore, making it an effective claim
synchronized void addClaim(Claim newClaim, boolean writeToStorage)
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{
//subdivisions are easy
if(newClaim.parent != null)
{
newClaim.parent.children.add(newClaim);
newClaim.inDataStore = true;
if(writeToStorage)
{
this.saveClaim(newClaim);
}
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return;
}
//add it and mark it as added
this.claims.add(newClaim);
ArrayList<String> chunkStrings = newClaim.getChunkStrings();
for(String chunkString : chunkStrings)
{
ArrayList<Claim> claimsInChunk = this.chunksToClaimsMap.get(chunkString);
if(claimsInChunk == null)
{
claimsInChunk = new ArrayList<Claim>();
this.chunksToClaimsMap.put(chunkString, claimsInChunk);
}
claimsInChunk.add(newClaim);
}
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newClaim.inDataStore = true;
//except for administrative claims (which have no owner), update the owner's playerData with the new claim
if(!newClaim.isAdminClaim() && writeToStorage)
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{
PlayerData ownerData = this.getPlayerData(newClaim.ownerID);
ownerData.getClaims().add(newClaim);
this.savePlayerData(newClaim.ownerID, ownerData);
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}
//make sure the claim is saved to disk
if(writeToStorage)
{
this.saveClaim(newClaim);
}
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}
//turns a location into a string, useful in data storage
private String locationStringDelimiter = ";";
String locationToString(Location location)
{
StringBuilder stringBuilder = new StringBuilder(location.getWorld().getName());
stringBuilder.append(locationStringDelimiter);
stringBuilder.append(location.getBlockX());
stringBuilder.append(locationStringDelimiter);
stringBuilder.append(location.getBlockY());
stringBuilder.append(locationStringDelimiter);
stringBuilder.append(location.getBlockZ());
return stringBuilder.toString();
}
//turns a location string back into a location
Location locationFromString(String string) throws Exception
{
//split the input string on the space
String [] elements = string.split(locationStringDelimiter);
//expect four elements - world name, X, Y, and Z, respectively
if(elements.length < 4)
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{
throw new Exception("Expected four distinct parts to the location string: \"" + string + "\"");
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}
String worldName = elements[0];
String xString = elements[1];
String yString = elements[2];
String zString = elements[3];
//identify world the claim is in
World world = GriefPrevention.instance.getServer().getWorld(worldName);
if(world == null)
{
throw new Exception("World not found: \"" + worldName + "\"");
}
//convert those numerical strings to integer values
int x = Integer.parseInt(xString);
int y = Integer.parseInt(yString);
int z = Integer.parseInt(zString);
return new Location(world, x, y, z);
}
//saves any changes to a claim to secondary storage
synchronized public void saveClaim(Claim claim)
{
//subdivisions don't save to their own files, but instead live in their parent claim's file
//so any attempt to save a subdivision will save its parent (and thus the subdivision)
if(claim.parent != null)
{
this.saveClaim(claim.parent);
return;
}
//otherwise get a unique identifier for the claim which will be used to name the file on disk
if(claim.id == null)
{
claim.id = this.nextClaimID;
this.incrementNextClaimID();
}
this.writeClaimToStorage(claim);
}
abstract void writeClaimToStorage(Claim claim);
//increments the claim ID and updates secondary storage to be sure it's saved
abstract void incrementNextClaimID();
//retrieves player data from memory or secondary storage, as necessary
//if the player has never been on the server before, this will return a fresh player data with default values
synchronized public PlayerData getPlayerData(UUID playerID)
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{
//first, look in memory
PlayerData playerData = this.playerNameToPlayerDataMap.get(playerID);
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//if not there, build a fresh instance with some blanks for what may be in secondary storage
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if(playerData == null)
{
playerData = new PlayerData();
playerData.playerID = playerID;
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//shove that new player data into the hash map cache
this.playerNameToPlayerDataMap.put(playerID, playerData);
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}
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return playerData;
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}
abstract PlayerData getPlayerDataFromStorage(UUID playerID);
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//deletes a claim or subdivision
synchronized public void deleteClaim(Claim claim)
{
this.deleteClaim(claim, true);
}
synchronized void deleteClaim(Claim claim, boolean fireEvent)
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{
//subdivisions are simple - just remove them from their parent claim and save that claim
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if(claim.parent != null)
{
Claim parentClaim = claim.parent;
parentClaim.children.remove(claim);
claim.inDataStore = false;
this.saveClaim(parentClaim);
return;
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}
//delete any children
for(int j = 0; j < claim.children.size(); j++)
{
this.deleteClaim(claim.children.get(j), false);
}
//mark as deleted so any references elsewhere can be ignored
claim.inDataStore = false;
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//remove from memory
for(int i = 0; i < this.claims.size(); i++)
{
if(claims.get(i).id.equals(claim.id))
{
this.claims.remove(i);
break;
}
}
ArrayList<String> chunkStrings = claim.getChunkStrings();
for(String chunkString : chunkStrings)
{
ArrayList<Claim> claimsInChunk = this.chunksToClaimsMap.get(chunkString);
for(int j = 0; j < claimsInChunk.size(); j++)
{
if(claimsInChunk.get(j).id.equals(claim.id))
{
claimsInChunk.remove(j);
break;
}
}
}
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//remove from secondary storage
this.deleteClaimFromSecondaryStorage(claim);
//update player data, except for administrative claims, which have no owner
if(!claim.isAdminClaim())
{
PlayerData ownerData = this.getPlayerData(claim.ownerID);
for(int i = 0; i < ownerData.getClaims().size(); i++)
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{
if(ownerData.getClaims().get(i).id.equals(claim.id))
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{
ownerData.getClaims().remove(i);
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break;
}
}
this.savePlayerData(claim.ownerID, ownerData);
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}
if(fireEvent)
{
ClaimDeletedEvent ev = new ClaimDeletedEvent(claim);
Bukkit.getPluginManager().callEvent(ev);
}
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}
abstract void deleteClaimFromSecondaryStorage(Claim claim);
//gets the claim at a specific location
//ignoreHeight = TRUE means that a location UNDER an existing claim will return the claim
//cachedClaim can be NULL, but will help performance if you have a reasonable guess about which claim the location is in
synchronized public Claim getClaimAt(Location location, boolean ignoreHeight, Claim cachedClaim)
{
//check cachedClaim guess first. if it's in the datastore and the location is inside it, we're done
if(cachedClaim != null && cachedClaim.inDataStore && cachedClaim.contains(location, ignoreHeight, true)) return cachedClaim;
//find a top level claim
String chunkID = this.getChunkString(location);
ArrayList<Claim> claimsInChunk = this.chunksToClaimsMap.get(chunkID);
if(claimsInChunk == null) return null;
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for(Claim claim : claimsInChunk)
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{
if(claim.contains(location, ignoreHeight, false))
{
//when we find a top level claim, if the location is in one of its subdivisions,
//return the SUBDIVISION, not the top level claim
for(int j = 0; j < claim.children.size(); j++)
{
Claim subdivision = claim.children.get(j);
if(subdivision.contains(location, ignoreHeight, false)) return subdivision;
}
return claim;
}
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}
//if no claim found, return null
return null;
}
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//finds a claim by ID
public synchronized Claim getClaim(long id)
{
for(Claim claim : this.claims)
{
if(claim.getID() == id) return claim;
}
return null;
}
//returns a read-only access point for the list of all land claims
//if you need to make changes, use provided methods like .deleteClaim() and .createClaim().
//this will ensure primary memory (RAM) and secondary memory (disk, database) stay in sync
public Collection<Claim> getClaims()
{
return Collections.unmodifiableCollection(this.claims);
}
//gets a unique, persistent identifier string for a chunk
private String getChunkString(Location location)
{
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return (location.getBlockX() >> 4) + location.getWorld().getName() + (location.getBlockZ() >> 4);
}
//creates a claim.
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//if the new claim would overlap an existing claim, returns a failure along with a reference to the existing claim
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//if the new claim would overlap a WorldGuard region where the player doesn't have permission to build, returns a failure with NULL for claim
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//otherwise, returns a success along with a reference to the new claim
//use ownerName == "" for administrative claims
//for top level claims, pass parent == NULL
//DOES adjust claim blocks available on success (players can go into negative quantity available)
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//DOES check for world guard regions where the player doesn't have permission
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//does NOT check a player has permission to create a claim, or enough claim blocks.
//does NOT check minimum claim size constraints
//does NOT visualize the new claim for any players
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synchronized public CreateClaimResult createClaim(World world, int x1, int x2, int y1, int y2, int z1, int z2, UUID ownerID, Claim parent, Long id, Player creatingPlayer)
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{
CreateClaimResult result = new CreateClaimResult();
int smallx, bigx, smally, bigy, smallz, bigz;
//determine small versus big inputs
if(x1 < x2)
{
smallx = x1;
bigx = x2;
}
else
{
smallx = x2;
bigx = x1;
}
if(y1 < y2)
{
smally = y1;
bigy = y2;
}
else
{
smally = y2;
bigy = y1;
}
if(z1 < z2)
{
smallz = z1;
bigz = z2;
}
else
{
smallz = z2;
bigz = z1;
}
//creative mode claims always go to bedrock
if(GriefPrevention.instance.config_claims_worldModes.get(world) == ClaimsMode.Creative)
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{
smally = 2;
}
//create a new claim instance (but don't save it, yet)
Claim newClaim = new Claim(
new Location(world, smallx, smally, smallz),
new Location(world, bigx, bigy, bigz),
ownerID,
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new String [] {},
new String [] {},
new String [] {},
new String [] {},
id);
newClaim.parent = parent;
//ensure this new claim won't overlap any existing claims
ArrayList<Claim> claimsToCheck;
if(newClaim.parent != null)
{
claimsToCheck = newClaim.parent.children;
}
else
{
claimsToCheck = this.claims;
}
for(int i = 0; i < claimsToCheck.size(); i++)
{
Claim otherClaim = claimsToCheck.get(i);
//if we find an existing claim which will be overlapped
if(otherClaim.overlaps(newClaim))
{
//result = fail, return conflicting claim
result.succeeded = false;
result.claim = otherClaim;
return result;
}
}
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//if worldguard is installed, also prevent claims from overlapping any worldguard regions
if(GriefPrevention.instance.config_claims_respectWorldGuard && this.worldGuard != null && creatingPlayer != null)
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{
if(!this.worldGuard.canBuild(newClaim.lesserBoundaryCorner, newClaim.greaterBoundaryCorner, creatingPlayer))
{
result.succeeded = false;
result.claim = null;
return result;
}
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}
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//otherwise add this new claim to the data store to make it effective
this.addClaim(newClaim, true);
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//then return success along with reference to new claim
result.succeeded = true;
result.claim = newClaim;
return result;
}
//saves changes to player data to secondary storage. MUST be called after you're done making changes, otherwise a reload will lose them
public void savePlayerDataSync(UUID playerID, PlayerData playerData)
{
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//ensure player data is already read from file before trying to save
playerData.getAccruedClaimBlocks();
playerData.getClaims();
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this.asyncSavePlayerData(playerID, playerData);
}
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//saves changes to player data to secondary storage. MUST be called after you're done making changes, otherwise a reload will lose them
public void savePlayerData(UUID playerID, PlayerData playerData)
{
new SavePlayerDataThread(playerID, playerData).start();
}
public abstract void asyncSavePlayerData(UUID playerID, PlayerData playerData);
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//extends a claim to a new depth
//respects the max depth config variable
synchronized public void extendClaim(Claim claim, int newDepth)
{
if(newDepth < GriefPrevention.instance.config_claims_maxDepth) newDepth = GriefPrevention.instance.config_claims_maxDepth;
if(claim.parent != null) claim = claim.parent;
//note any subdivisions
ArrayList<Claim> subdivisions = new ArrayList<Claim>(claim.children);
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//delete the claim
this.deleteClaim(claim, false);
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//re-create it at the new depth
claim.lesserBoundaryCorner.setY(newDepth);
claim.greaterBoundaryCorner.setY(newDepth);
//re-add the subdivisions (deleteClaim() removed them) with the new depth
for(Claim subdivision : subdivisions)
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{
subdivision.lesserBoundaryCorner.setY(newDepth);
subdivision.greaterBoundaryCorner.setY(newDepth);
subdivision.parent = claim;
this.addClaim(subdivision, false);
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}
//save changes
this.addClaim(claim, true);
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}
//starts a siege on a claim
//does NOT check siege cooldowns, see onCooldown() below
synchronized public void startSiege(Player attacker, Player defender, Claim defenderClaim)
{
//fill-in the necessary SiegeData instance
SiegeData siegeData = new SiegeData(attacker, defender, defenderClaim);
PlayerData attackerData = this.getPlayerData(attacker.getUniqueId());
PlayerData defenderData = this.getPlayerData(defender.getUniqueId());
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attackerData.siegeData = siegeData;
defenderData.siegeData = siegeData;
defenderClaim.siegeData = siegeData;
//start a task to monitor the siege
//why isn't this a "repeating" task?
//because depending on the status of the siege at the time the task runs, there may or may not be a reason to run the task again
SiegeCheckupTask task = new SiegeCheckupTask(siegeData);
siegeData.checkupTaskID = GriefPrevention.instance.getServer().getScheduler().scheduleSyncDelayedTask(GriefPrevention.instance, task, 20L * 30);
}
//ends a siege
//either winnerName or loserName can be null, but not both
synchronized public void endSiege(SiegeData siegeData, String winnerName, String loserName, boolean death)
{
boolean grantAccess = false;
//determine winner and loser
if(winnerName == null && loserName != null)
{
if(siegeData.attacker.getName().equals(loserName))
{
winnerName = siegeData.defender.getName();
}
else
{
winnerName = siegeData.attacker.getName();
}
}
else if(winnerName != null && loserName == null)
{
if(siegeData.attacker.getName().equals(winnerName))
{
loserName = siegeData.defender.getName();
}
else
{
loserName = siegeData.attacker.getName();
}
}
//if the attacker won, plan to open the doors for looting
if(siegeData.attacker.getName().equals(winnerName))
{
grantAccess = true;
}
PlayerData attackerData = this.getPlayerData(siegeData.attacker.getUniqueId());
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attackerData.siegeData = null;
PlayerData defenderData = this.getPlayerData(siegeData.defender.getUniqueId());
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defenderData.siegeData = null;
//start a cooldown for this attacker/defender pair
Long now = Calendar.getInstance().getTimeInMillis();
Long cooldownEnd = now + 1000 * 60 * 60; //one hour from now
this.siegeCooldownRemaining.put(siegeData.attacker.getName() + "_" + siegeData.defender.getName(), cooldownEnd);
//start cooldowns for every attacker/involved claim pair
for(int i = 0; i < siegeData.claims.size(); i++)
{
Claim claim = siegeData.claims.get(i);
claim.siegeData = null;
this.siegeCooldownRemaining.put(siegeData.attacker.getName() + "_" + claim.getOwnerName(), cooldownEnd);
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//if doors should be opened for looting, do that now
if(grantAccess)
{
claim.doorsOpen = true;
}
}
//cancel the siege checkup task
GriefPrevention.instance.getServer().getScheduler().cancelTask(siegeData.checkupTaskID);
//notify everyone who won and lost
if(winnerName != null && loserName != null)
{
GriefPrevention.instance.getServer().broadcastMessage(winnerName + " defeated " + loserName + " in siege warfare!");
}
//if the claim should be opened to looting
if(grantAccess)
{
Player winner = GriefPrevention.instance.getServer().getPlayer(winnerName);
if(winner != null)
{
//notify the winner
GriefPrevention.sendMessage(winner, TextMode.Success, Messages.SiegeWinDoorsOpen);
//schedule a task to secure the claims in about 5 minutes
SecureClaimTask task = new SecureClaimTask(siegeData);
GriefPrevention.instance.getServer().getScheduler().scheduleSyncDelayedTask(GriefPrevention.instance, task, 20L * 60 * 5);
}
}
//if the siege ended due to death, transfer inventory to winner
if(death)
{
Player winner = GriefPrevention.instance.getServer().getPlayer(winnerName);
Player loser = GriefPrevention.instance.getServer().getPlayer(loserName);
if(winner != null && loser != null)
{
//get loser's inventory, then clear it
ItemStack [] loserItems = loser.getInventory().getContents();
loser.getInventory().clear();
//try to add it to the winner's inventory
for(int j = 0; j < loserItems.length; j++)
{
if(loserItems[j] == null || loserItems[j].getType() == Material.AIR || loserItems[j].getAmount() == 0) continue;
HashMap<Integer, ItemStack> wontFitItems = winner.getInventory().addItem(loserItems[j]);
//drop any remainder on the ground at his feet
Object [] keys = wontFitItems.keySet().toArray();
Location winnerLocation = winner.getLocation();
for(int i = 0; i < keys.length; i++)
{
Integer key = (Integer)keys[i];
winnerLocation.getWorld().dropItemNaturally(winnerLocation, wontFitItems.get(key));
}
}
}
}
}
//timestamp for each siege cooldown to end
private HashMap<String, Long> siegeCooldownRemaining = new HashMap<String, Long>();
//whether or not a sieger can siege a particular victim or claim, considering only cooldowns
synchronized public boolean onCooldown(Player attacker, Player defender, Claim defenderClaim)
{
Long cooldownEnd = null;
//look for an attacker/defender cooldown
if(this.siegeCooldownRemaining.get(attacker.getName() + "_" + defender.getName()) != null)
{
cooldownEnd = this.siegeCooldownRemaining.get(attacker.getName() + "_" + defender.getName());
if(Calendar.getInstance().getTimeInMillis() < cooldownEnd)
{
return true;
}
//if found but expired, remove it
this.siegeCooldownRemaining.remove(attacker.getName() + "_" + defender.getName());
}
//look for an attacker/claim cooldown
if(cooldownEnd == null && this.siegeCooldownRemaining.get(attacker.getName() + "_" + defenderClaim.getOwnerName()) != null)
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{
cooldownEnd = this.siegeCooldownRemaining.get(attacker.getName() + "_" + defenderClaim.getOwnerName());
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if(Calendar.getInstance().getTimeInMillis() < cooldownEnd)
{
return true;
}
//if found but expired, remove it
this.siegeCooldownRemaining.remove(attacker.getName() + "_" + defenderClaim.getOwnerName());
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}
return false;
}
//extend a siege, if it's possible to do so
synchronized void tryExtendSiege(Player player, Claim claim)
{
PlayerData playerData = this.getPlayerData(player.getUniqueId());
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//player must be sieged
if(playerData.siegeData == null) return;
//claim isn't already under the same siege
if(playerData.siegeData.claims.contains(claim)) return;
//admin claims can't be sieged
if(claim.isAdminClaim()) return;
//player must have some level of permission to be sieged in a claim
if(claim.allowAccess(player) != null) return;
//otherwise extend the siege
playerData.siegeData.claims.add(claim);
claim.siegeData = playerData.siegeData;
}
//deletes all claims owned by a player
synchronized public void deleteClaimsForPlayer(UUID playerID, boolean deleteCreativeClaims)
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{
//make a list of the player's claims
ArrayList<Claim> claimsToDelete = new ArrayList<Claim>();
for(int i = 0; i < this.claims.size(); i++)
{
Claim claim = this.claims.get(i);
if((playerID == claim.ownerID || (playerID != null && playerID.equals(claim.ownerID))) && (deleteCreativeClaims || !GriefPrevention.instance.creativeRulesApply(claim.getLesserBoundaryCorner())))
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claimsToDelete.add(claim);
}
//delete them one by one
for(int i = 0; i < claimsToDelete.size(); i++)
{
Claim claim = claimsToDelete.get(i);
claim.removeSurfaceFluids(null);
this.deleteClaim(claim, true);
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//if in a creative mode world, delete the claim
if(GriefPrevention.instance.creativeRulesApply(claim.getLesserBoundaryCorner()))
{
GriefPrevention.instance.restoreClaim(claim, 0);
}
}
}
//tries to resize a claim
//see CreateClaim() for details on return value
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synchronized public CreateClaimResult resizeClaim(Claim claim, int newx1, int newx2, int newy1, int newy2, int newz1, int newz2, Player resizingPlayer)
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{
//note any subdivisions before deleting the claim
ArrayList<Claim> subdivisions = new ArrayList<Claim>(claim.children);
//remove old claim
this.deleteClaim(claim, false);
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//try to create this new claim, ignoring the original when checking for overlap
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CreateClaimResult result = this.createClaim(claim.getLesserBoundaryCorner().getWorld(), newx1, newx2, newy1, newy2, newz1, newz2, claim.ownerID, claim.parent, claim.id, resizingPlayer);
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//if succeeded
if(result.succeeded)
{
//copy permissions from old claim
ArrayList<String> builders = new ArrayList<String>();
ArrayList<String> containers = new ArrayList<String>();
ArrayList<String> accessors = new ArrayList<String>();
ArrayList<String> managers = new ArrayList<String>();
claim.getPermissions(builders, containers, accessors, managers);
for(int i = 0; i < builders.size(); i++)
result.claim.setPermission(builders.get(i), ClaimPermission.Build);
for(int i = 0; i < containers.size(); i++)
result.claim.setPermission(containers.get(i), ClaimPermission.Inventory);
for(int i = 0; i < accessors.size(); i++)
result.claim.setPermission(accessors.get(i), ClaimPermission.Access);
for(int i = 0; i < managers.size(); i++)
{
result.claim.managers.add(managers.get(i));
}
//restore subdivisions
for(Claim subdivision : subdivisions)
{
subdivision.parent = result.claim;
this.addClaim(subdivision, false);
}
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//save those changes
this.saveClaim(result.claim);
}
else
{
//put original claim back
this.addClaim(claim, true);
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}
return result;
}
private void loadMessages()
{
Messages [] messageIDs = Messages.values();
this.messages = new String[Messages.values().length];
HashMap<String, CustomizableMessage> defaults = new HashMap<String, CustomizableMessage>();
//initialize defaults
this.addDefault(defaults, Messages.RespectingClaims, "Now respecting claims.", null);
this.addDefault(defaults, Messages.IgnoringClaims, "Now ignoring claims.", null);
this.addDefault(defaults, Messages.NoCreativeUnClaim, "You can't unclaim this land. You can only make this claim larger or create additional claims.", null);
this.addDefault(defaults, Messages.SuccessfulAbandon, "Claims abandoned. You now have {0} available claim blocks.", "0: remaining blocks");
this.addDefault(defaults, Messages.RestoreNatureActivate, "Ready to restore some nature! Right click to restore nature, and use /BasicClaims to stop.", null);
this.addDefault(defaults, Messages.RestoreNatureAggressiveActivate, "Aggressive mode activated. Do NOT use this underneath anything you want to keep! Right click to aggressively restore nature, and use /BasicClaims to stop.", null);
this.addDefault(defaults, Messages.FillModeActive, "Fill mode activated with radius {0}. Right click an area to fill.", "0: fill radius");
this.addDefault(defaults, Messages.TransferClaimPermission, "That command requires the administrative claims permission.", null);
this.addDefault(defaults, Messages.TransferClaimMissing, "There's no claim here. Stand in the administrative claim you want to transfer.", null);
this.addDefault(defaults, Messages.TransferClaimAdminOnly, "Only administrative claims may be transferred to a player.", null);
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this.addDefault(defaults, Messages.PlayerNotFound2, "No player by that name has logged in recently.", null);
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this.addDefault(defaults, Messages.TransferTopLevel, "Only top level claims (not subdivisions) may be transferred. Stand outside of the subdivision and try again.", null);
this.addDefault(defaults, Messages.TransferSuccess, "Claim transferred.", null);
this.addDefault(defaults, Messages.TrustListNoClaim, "Stand inside the claim you're curious about.", null);
this.addDefault(defaults, Messages.ClearPermsOwnerOnly, "Only the claim owner can clear all permissions.", null);
this.addDefault(defaults, Messages.UntrustIndividualAllClaims, "Revoked {0}'s access to ALL your claims. To set permissions for a single claim, stand inside it.", "0: untrusted player");
this.addDefault(defaults, Messages.UntrustEveryoneAllClaims, "Cleared permissions in ALL your claims. To set permissions for a single claim, stand inside it.", null);
this.addDefault(defaults, Messages.NoPermissionTrust, "You don't have {0}'s permission to manage permissions here.", "0: claim owner's name");
this.addDefault(defaults, Messages.ClearPermissionsOneClaim, "Cleared permissions in this claim. To set permission for ALL your claims, stand outside them.", null);
this.addDefault(defaults, Messages.UntrustIndividualSingleClaim, "Revoked {0}'s access to this claim. To set permissions for a ALL your claims, stand outside them.", "0: untrusted player");
this.addDefault(defaults, Messages.OnlySellBlocks, "Claim blocks may only be sold, not purchased.", null);
this.addDefault(defaults, Messages.BlockPurchaseCost, "Each claim block costs {0}. Your balance is {1}.", "0: cost of one block; 1: player's account balance");
this.addDefault(defaults, Messages.ClaimBlockLimit, "You've reached your claim block limit. You can't purchase more.", null);
this.addDefault(defaults, Messages.InsufficientFunds, "You don't have enough money. You need {0}, but you only have {1}.", "0: total cost; 1: player's account balance");
this.addDefault(defaults, Messages.PurchaseConfirmation, "Withdrew {0} from your account. You now have {1} available claim blocks.", "0: total cost; 1: remaining blocks");
this.addDefault(defaults, Messages.OnlyPurchaseBlocks, "Claim blocks may only be purchased, not sold.", null);
this.addDefault(defaults, Messages.BlockSaleValue, "Each claim block is worth {0}. You have {1} available for sale.", "0: block value; 1: available blocks");
this.addDefault(defaults, Messages.NotEnoughBlocksForSale, "You don't have that many claim blocks available for sale.", null);
this.addDefault(defaults, Messages.BlockSaleConfirmation, "Deposited {0} in your account. You now have {1} available claim blocks.", "0: amount deposited; 1: remaining blocks");
this.addDefault(defaults, Messages.AdminClaimsMode, "Administrative claims mode active. Any claims created will be free and editable by other administrators.", null);
this.addDefault(defaults, Messages.BasicClaimsMode, "Returned to basic claim creation mode.", null);
this.addDefault(defaults, Messages.SubdivisionMode, "Subdivision mode. Use your shovel to create subdivisions in your existing claims. Use /basicclaims to exit.", null);
this.addDefault(defaults, Messages.SubdivisionVideo2, "Click for Subdivision Help: {0}", "0:video URL");
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this.addDefault(defaults, Messages.DeleteClaimMissing, "There's no claim here.", null);
this.addDefault(defaults, Messages.DeletionSubdivisionWarning, "This claim includes subdivisions. If you're sure you want to delete it, use /DeleteClaim again.", null);
this.addDefault(defaults, Messages.DeleteSuccess, "Claim deleted.", null);
this.addDefault(defaults, Messages.CantDeleteAdminClaim, "You don't have permission to delete administrative claims.", null);
this.addDefault(defaults, Messages.DeleteAllSuccess, "Deleted all of {0}'s claims.", "0: owner's name");
this.addDefault(defaults, Messages.NoDeletePermission, "You don't have permission to delete claims.", null);
this.addDefault(defaults, Messages.AllAdminDeleted, "Deleted all administrative claims.", null);
this.addDefault(defaults, Messages.AdjustBlocksSuccess, "Adjusted {0}'s bonus claim blocks by {1}. New total bonus blocks: {2}.", "0: player; 1: adjustment; 2: new total");
this.addDefault(defaults, Messages.NotTrappedHere, "You can build here. Save yourself.", null);
this.addDefault(defaults, Messages.RescuePending, "If you stay put for 10 seconds, you'll be teleported out. Please wait.", null);
this.addDefault(defaults, Messages.NonSiegeWorld, "Siege is disabled here.", null);
this.addDefault(defaults, Messages.AlreadySieging, "You're already involved in a siege.", null);
this.addDefault(defaults, Messages.AlreadyUnderSiegePlayer, "{0} is already under siege. Join the party!", "0: defending player");
this.addDefault(defaults, Messages.NotSiegableThere, "{0} isn't protected there.", "0: defending player");
this.addDefault(defaults, Messages.SiegeTooFarAway, "You're too far away to siege.", null);
this.addDefault(defaults, Messages.NoSiegeDefenseless, "That player is defenseless. Go pick on somebody else.", null);
this.addDefault(defaults, Messages.AlreadyUnderSiegeArea, "That area is already under siege. Join the party!", null);
this.addDefault(defaults, Messages.NoSiegeAdminClaim, "Siege is disabled in this area.", null);
this.addDefault(defaults, Messages.SiegeOnCooldown, "You're still on siege cooldown for this defender or claim. Find another victim.", null);
this.addDefault(defaults, Messages.SiegeAlert, "You're under siege! If you log out now, you will die. You must defeat {0}, wait for him to give up, or escape.", "0: attacker name");
this.addDefault(defaults, Messages.SiegeConfirmed, "The siege has begun! If you log out now, you will die. You must defeat {0}, chase him away, or admit defeat and walk away.", "0: defender name");
this.addDefault(defaults, Messages.AbandonClaimMissing, "Stand in the claim you want to delete, or consider /AbandonAllClaims.", null);
this.addDefault(defaults, Messages.NotYourClaim, "This isn't your claim.", null);
this.addDefault(defaults, Messages.DeleteTopLevelClaim, "To delete a subdivision, stand inside it. Otherwise, use /AbandonTopLevelClaim to delete this claim and all subdivisions.", null);
this.addDefault(defaults, Messages.AbandonSuccess, "Claim abandoned. You now have {0} available claim blocks.", "0: remaining claim blocks");
this.addDefault(defaults, Messages.CantGrantThatPermission, "You can't grant a permission you don't have yourself.", null);
this.addDefault(defaults, Messages.GrantPermissionNoClaim, "Stand inside the claim where you want to grant permission.", null);
this.addDefault(defaults, Messages.GrantPermissionConfirmation, "Granted {0} permission to {1} {2}.", "0: target player; 1: permission description; 2: scope (changed claims)");
this.addDefault(defaults, Messages.ManageUniversalPermissionsInstruction, "To manage permissions for ALL your claims, stand outside them.", null);
this.addDefault(defaults, Messages.ManageOneClaimPermissionsInstruction, "To manage permissions for a specific claim, stand inside it.", null);
this.addDefault(defaults, Messages.CollectivePublic, "the public", "as in 'granted the public permission to...'");
this.addDefault(defaults, Messages.BuildPermission, "build", null);
this.addDefault(defaults, Messages.ContainersPermission, "access containers and animals", null);
this.addDefault(defaults, Messages.AccessPermission, "use buttons and levers", null);
this.addDefault(defaults, Messages.PermissionsPermission, "manage permissions", null);
this.addDefault(defaults, Messages.LocationCurrentClaim, "in this claim", null);
this.addDefault(defaults, Messages.LocationAllClaims, "in all your claims", null);
this.addDefault(defaults, Messages.PvPImmunityStart, "You're protected from attack by other players as long as your inventory is empty.", null);
this.addDefault(defaults, Messages.SiegeNoDrop, "You can't give away items while involved in a siege.", null);
this.addDefault(defaults, Messages.DonateItemsInstruction, "To give away the item(s) in your hand, left-click the chest again.", null);
this.addDefault(defaults, Messages.ChestFull, "This chest is full.", null);
this.addDefault(defaults, Messages.DonationSuccess, "Item(s) transferred to chest!", null);
this.addDefault(defaults, Messages.PlayerTooCloseForFire, "You can't start a fire this close to {0}.", "0: other player's name");
this.addDefault(defaults, Messages.TooDeepToClaim, "This chest can't be protected because it's too deep underground. Consider moving it.", null);
this.addDefault(defaults, Messages.ChestClaimConfirmation, "This chest is protected.", null);
this.addDefault(defaults, Messages.AutomaticClaimNotification, "This chest and nearby blocks are protected from breakage and theft.", null);
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this.addDefault(defaults, Messages.UnprotectedChestWarning, "This chest is NOT protected. Consider using a golden shovel to expand an existing claim or to create a new one.", null);
this.addDefault(defaults, Messages.ThatPlayerPvPImmune, "You can't injure defenseless players.", null);
this.addDefault(defaults, Messages.CantFightWhileImmune, "You can't fight someone while you're protected from PvP.", null);
this.addDefault(defaults, Messages.NoDamageClaimedEntity, "That belongs to {0}.", "0: owner name");
this.addDefault(defaults, Messages.ShovelBasicClaimMode, "Shovel returned to basic claims mode.", null);
this.addDefault(defaults, Messages.RemainingBlocks, "You may claim up to {0} more blocks.", "0: remaining blocks");
this.addDefault(defaults, Messages.CreativeBasicsVideo2, "Click for Land Claim Help: {0}", "{0}: video URL");
this.addDefault(defaults, Messages.SurvivalBasicsVideo2, "Click for Land Claim Help: {0}", "{0}: video URL");
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this.addDefault(defaults, Messages.TrappedChatKeyword, "trapped", "When mentioned in chat, players get information about the /trapped command.");
this.addDefault(defaults, Messages.TrappedInstructions, "Are you trapped in someone's land claim? Try the /trapped command.", null);
this.addDefault(defaults, Messages.PvPNoDrop, "You can't drop items while in PvP combat.", null);
this.addDefault(defaults, Messages.SiegeNoTeleport, "You can't teleport out of a besieged area.", null);
this.addDefault(defaults, Messages.BesiegedNoTeleport, "You can't teleport into a besieged area.", null);
this.addDefault(defaults, Messages.SiegeNoContainers, "You can't access containers while involved in a siege.", null);
this.addDefault(defaults, Messages.PvPNoContainers, "You can't access containers during PvP combat.", null);
this.addDefault(defaults, Messages.PvPImmunityEnd, "Now you can fight with other players.", null);
this.addDefault(defaults, Messages.NoBedPermission, "{0} hasn't given you permission to sleep here.", "0: claim owner");
this.addDefault(defaults, Messages.NoWildernessBuckets, "You may only dump buckets inside your claim(s) or underground.", null);
this.addDefault(defaults, Messages.NoLavaNearOtherPlayer, "You can't place lava this close to {0}.", "0: nearby player");
this.addDefault(defaults, Messages.TooFarAway, "That's too far away.", null);
this.addDefault(defaults, Messages.BlockNotClaimed, "No one has claimed this block.", null);
this.addDefault(defaults, Messages.BlockClaimed, "That block has been claimed by {0}.", "0: claim owner");
this.addDefault(defaults, Messages.SiegeNoShovel, "You can't use your shovel tool while involved in a siege.", null);
this.addDefault(defaults, Messages.RestoreNaturePlayerInChunk, "Unable to restore. {0} is in that chunk.", "0: nearby player");
this.addDefault(defaults, Messages.NoCreateClaimPermission, "You don't have permission to claim land.", null);
this.addDefault(defaults, Messages.ResizeClaimTooSmall, "This new size would be too small. Claims must be at least {0} x {0}.", "0: minimum claim size");
this.addDefault(defaults, Messages.ResizeNeedMoreBlocks, "You don't have enough blocks for this size. You need {0} more.", "0: how many needed");
this.addDefault(defaults, Messages.ClaimResizeSuccess, "Claim resized. {0} available claim blocks remaining.", "0: remaining blocks");
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this.addDefault(defaults, Messages.ResizeFailOverlap, "Can't resize here because it would overlap another nearby claim.", null);
this.addDefault(defaults, Messages.ResizeStart, "Resizing claim. Use your shovel again at the new location for this corner.", null);
this.addDefault(defaults, Messages.ResizeFailOverlapSubdivision, "You can't create a subdivision here because it would overlap another subdivision. Consider /abandonclaim to delete it, or use your shovel at a corner to resize it.", null);
this.addDefault(defaults, Messages.SubdivisionStart, "Subdivision corner set! Use your shovel at the location for the opposite corner of this new subdivision.", null);
this.addDefault(defaults, Messages.CreateSubdivisionOverlap, "Your selected area overlaps another subdivision.", null);
this.addDefault(defaults, Messages.SubdivisionSuccess, "Subdivision created! Use /trust to share it with friends.", null);
this.addDefault(defaults, Messages.CreateClaimFailOverlap, "You can't create a claim here because it would overlap your other claim. Use /abandonclaim to delete it, or use your shovel at a corner to resize it.", null);
this.addDefault(defaults, Messages.CreateClaimFailOverlapOtherPlayer, "You can't create a claim here because it would overlap {0}'s claim.", "0: other claim owner");
this.addDefault(defaults, Messages.ClaimsDisabledWorld, "Land claims are disabled in this world.", null);
this.addDefault(defaults, Messages.ClaimStart, "Claim corner set! Use the shovel again at the opposite corner to claim a rectangle of land. To cancel, put your shovel away.", null);
this.addDefault(defaults, Messages.NewClaimTooSmall, "This claim would be too small. Any claim must be at least {0} x {0}.", "0: minimum claim size");
this.addDefault(defaults, Messages.CreateClaimInsufficientBlocks, "You don't have enough blocks to claim that entire area. You need {0} more blocks.", "0: additional blocks needed");
this.addDefault(defaults, Messages.AbandonClaimAdvertisement, "To delete another claim and free up some blocks, use /AbandonClaim.", null);
this.addDefault(defaults, Messages.CreateClaimFailOverlapShort, "Your selected area overlaps an existing claim.", null);
this.addDefault(defaults, Messages.CreateClaimSuccess, "Claim created! Use /trust to share it with friends.", null);
this.addDefault(defaults, Messages.SiegeWinDoorsOpen, "Congratulations! Buttons and levers are temporarily unlocked (five minutes).", null);
this.addDefault(defaults, Messages.RescueAbortedMoved, "You moved! Rescue cancelled.", null);
this.addDefault(defaults, Messages.SiegeDoorsLockedEjection, "Looting time is up! Ejected from the claim.", null);
this.addDefault(defaults, Messages.NoModifyDuringSiege, "Claims can't be modified while under siege.", null);
this.addDefault(defaults, Messages.OnlyOwnersModifyClaims, "Only {0} can modify this claim.", "0: owner name");
this.addDefault(defaults, Messages.NoBuildUnderSiege, "This claim is under siege by {0}. No one can build here.", "0: attacker name");
this.addDefault(defaults, Messages.NoBuildPvP, "You can't build in claims during PvP combat.", null);
this.addDefault(defaults, Messages.NoBuildPermission, "You don't have {0}'s permission to build here.", "0: owner name");
this.addDefault(defaults, Messages.NonSiegeMaterial, "That material is too tough to break.", null);
this.addDefault(defaults, Messages.NoOwnerBuildUnderSiege, "You can't make changes while under siege.", null);
this.addDefault(defaults, Messages.NoAccessPermission, "You don't have {0}'s permission to use that.", "0: owner name. access permission controls buttons, levers, and beds");
this.addDefault(defaults, Messages.NoContainersSiege, "This claim is under siege by {0}. No one can access containers here right now.", "0: attacker name");
this.addDefault(defaults, Messages.NoContainersPermission, "You don't have {0}'s permission to use that.", "0: owner's name. containers also include crafting blocks");
this.addDefault(defaults, Messages.OwnerNameForAdminClaims, "an administrator", "as in 'You don't have an administrator's permission to build here.'");
this.addDefault(defaults, Messages.ClaimTooSmallForEntities, "This claim isn't big enough for that. Try enlarging it.", null);
this.addDefault(defaults, Messages.TooManyEntitiesInClaim, "This claim has too many entities already. Try enlarging the claim or removing some animals, monsters, paintings, or minecarts.", null);
this.addDefault(defaults, Messages.YouHaveNoClaims, "You don't have any land claims.", null);
this.addDefault(defaults, Messages.ConfirmFluidRemoval, "Abandoning this claim will remove lava inside the claim. If you're sure, use /AbandonClaim again.", null);
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this.addDefault(defaults, Messages.AutoBanNotify, "Auto-banned {0}({1}). See logs for details.", null);
this.addDefault(defaults, Messages.AdjustGroupBlocksSuccess, "Adjusted bonus claim blocks for players with the {0} permission by {1}. New total: {2}.", "0: permission; 1: adjustment amount; 2: new total bonus");
this.addDefault(defaults, Messages.InvalidPermissionID, "Please specify a player name, or a permission in [brackets].", null);
this.addDefault(defaults, Messages.UntrustOwnerOnly, "Only {0} can revoke permissions here.", "0: claim owner's name");
this.addDefault(defaults, Messages.HowToClaimRegex, "(^|.*\\W)how\\W.*\\W(claim|protect|lock)(\\W.*|$)", "This is a Java Regular Expression. Look it up before editing! It's used to tell players about the demo video when they ask how to claim land.");
this.addDefault(defaults, Messages.NoBuildOutsideClaims, "You can't build here unless you claim some land first.", null);
this.addDefault(defaults, Messages.PlayerOfflineTime, " Last login: {0} days ago.", "0: number of full days since last login");
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this.addDefault(defaults, Messages.BuildingOutsideClaims, "Other players can build here, too. Consider creating a land claim to protect your work!", null);
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this.addDefault(defaults, Messages.TrappedWontWorkHere, "Sorry, unable to find a safe location to teleport you to. Contact an admin, or consider /kill if you don't want to wait.", null);
this.addDefault(defaults, Messages.CommandBannedInPvP, "You can't use that command while in PvP combat.", null);
this.addDefault(defaults, Messages.UnclaimCleanupWarning, "The land you've unclaimed may be changed by other players or cleaned up by administrators. If you've built something there you want to keep, you should reclaim it.", null);
this.addDefault(defaults, Messages.BuySellNotConfigured, "Sorry, buying anhd selling claim blocks is disabled.", null);
this.addDefault(defaults, Messages.NoTeleportPvPCombat, "You can't teleport while fighting another player.", null);
this.addDefault(defaults, Messages.NoTNTDamageAboveSeaLevel, "Warning: TNT will not destroy blocks above sea level.", null);
this.addDefault(defaults, Messages.NoTNTDamageClaims, "Warning: TNT will not destroy claimed blocks.", null);
this.addDefault(defaults, Messages.IgnoreClaimsAdvertisement, "To override, use /IgnoreClaims.", null);
this.addDefault(defaults, Messages.NoPermissionForCommand, "You don't have permission to do that.", null);
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this.addDefault(defaults, Messages.ClaimsListNoPermission, "You don't have permission to get information about another player's land claims.", null);
this.addDefault(defaults, Messages.ExplosivesDisabled, "This claim is now protected from explosions. Use /ClaimExplosions again to disable.", null);
this.addDefault(defaults, Messages.ExplosivesEnabled, "This claim is now vulnerable to explosions. Use /ClaimExplosions again to re-enable protections.", null);
this.addDefault(defaults, Messages.ClaimExplosivesAdvertisement, "To allow explosives to destroy blocks in this land claim, use /ClaimExplosions.", null);
this.addDefault(defaults, Messages.PlayerInPvPSafeZone, "That player is in a PvP safe zone.", null);
this.addDefault(defaults, Messages.NoPistonsOutsideClaims, "Warning: Pistons won't move blocks outside land claims.", null);
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this.addDefault(defaults, Messages.SoftMuted, "Soft-muted {0}.", "0: The changed player's name.");
this.addDefault(defaults, Messages.UnSoftMuted, "Un-soft-muted {0}.", "0: The changed player's name.");
this.addDefault(defaults, Messages.DropUnlockAdvertisement, "Other players can't pick up your dropped items unless you /UnlockDrops first.", null);
this.addDefault(defaults, Messages.PickupBlockedExplanation, "You can't pick this up unless {0} uses /UnlockDrops.", "0: The item stack's owner.");
this.addDefault(defaults, Messages.DropUnlockConfirmation, "Unlocked your drops. Other players may now pick them up (until you die again).", null);
this.addDefault(defaults, Messages.AdvertiseACandACB, "You may use /ACB to give yourself more claim blocks, or /AdminClaims to create a free administrative claim.", null);
this.addDefault(defaults, Messages.AdvertiseAdminClaims, "You could create an administrative land claim instead using /AdminClaims, which you'd share with other administrators.", null);
this.addDefault(defaults, Messages.AdvertiseACB, "You may use /ACB to give yourself more claim blocks.", null);
this.addDefault(defaults, Messages.NotYourPet, "That belongs to {0} until it's given to you with /GivePet.", "0: owner name");
this.addDefault(defaults, Messages.PetGiveawayConfirmation, "Pet transferred.", null);
this.addDefault(defaults, Messages.PetTransferCancellation, "Pet giveaway cancelled.", null);
this.addDefault(defaults, Messages.ReadyToTransferPet, "Ready to transfer! Right-click the pet you'd like to give away, or cancel with /GivePet cancel.", null);
this.addDefault(defaults, Messages.AvoidGriefClaimLand, "Prevent grief! If you claim your land, you will be grief-proof.", null);
this.addDefault(defaults, Messages.BecomeMayor, "Subdivide your land claim and become a mayor!", null);
this.addDefault(defaults, Messages.ClaimCreationFailedOverClaimCountLimit, "You've reached your limit on land claims. Use /AbandonClaim to remove one before creating another.", null);
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this.addDefault(defaults, Messages.CreateClaimFailOverlapRegion, "You can't claim all of this because you're not allowed to build here.", null);
this.addDefault(defaults, Messages.ResizeFailOverlapRegion, "You don't have permission to build there, so you can't claim that area.", null);
this.addDefault(defaults, Messages.NoBuildPortalPermission, "You can't use this portal because you don't have {0}'s permission to build an exit portal in the destination land claim.", "0: Destination land claim owner's name.");
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this.addDefault(defaults, Messages.ShowNearbyClaims, "Found {0} land claims.", "0: Number of claims found.");
this.addDefault(defaults, Messages.NoChatUntilMove, "Sorry, but you have to move a little more before you can chat. We get lots of spam bots here. :)", null);
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//load the config file
FileConfiguration config = YamlConfiguration.loadConfiguration(new File(messagesFilePath));
//for each message ID
for(int i = 0; i < messageIDs.length; i++)
{
//get default for this message
Messages messageID = messageIDs[i];
CustomizableMessage messageData = defaults.get(messageID.name());
//if default is missing, log an error and use some fake data for now so that the plugin can run
if(messageData == null)
{
GriefPrevention.AddLogEntry("Missing message for " + messageID.name() + ". Please contact the developer.");
messageData = new CustomizableMessage(messageID, "Missing message! ID: " + messageID.name() + ". Please contact a server admin.", null);
}
//read the message from the file, use default if necessary
this.messages[messageID.ordinal()] = config.getString("Messages." + messageID.name() + ".Text", messageData.text);
config.set("Messages." + messageID.name() + ".Text", this.messages[messageID.ordinal()]);
if(messageData.notes != null)
{
messageData.notes = config.getString("Messages." + messageID.name() + ".Notes", messageData.notes);
config.set("Messages." + messageID.name() + ".Notes", messageData.notes);
}
}
//save any changes
try
{
config.save(DataStore.messagesFilePath);
}
catch(IOException exception)
{
GriefPrevention.AddLogEntry("Unable to write to the configuration file at \"" + DataStore.messagesFilePath + "\"");
}
defaults.clear();
System.gc();
}
private void addDefault(HashMap<String, CustomizableMessage> defaults,
Messages id, String text, String notes)
{
CustomizableMessage message = new CustomizableMessage(id, text, notes);
defaults.put(id.name(), message);
}
synchronized public String getMessage(Messages messageID, String... args)
{
String message = messages[messageID.ordinal()];
for(int i = 0; i < args.length; i++)
{
String param = args[i];
message = message.replace("{" + i + "}", param);
}
return message;
}
//used in updating the data schema from 0 to 1.
//converts player names in a list to uuids
protected String[] convertNameListToUUIDList(String[] names)
{
//doesn't apply after schema has been updated to version 1
if(this.getSchemaVersion() >= 1) return names;
//list to build results
List<String> resultNames = new ArrayList<String>();
for(String name : names)
{
//skip non-player-names (groups and "public"), leave them as-is
if(name.startsWith("[") || name.equals("public"))
{
resultNames.add(name);
continue;
}
//otherwise try to convert to a UUID
UUID playerID = null;
try
{
playerID = UUIDFetcher.getUUIDOf(name);
}
catch(Exception ex){ }
//if successful, replace player name with corresponding UUID
if(playerID != null)
{
resultNames.add(playerID.toString());
}
}
//return final result of conversion
String [] resultArray = new String [resultNames.size()];
for(int i = 0; i < resultNames.size(); i++)
{
resultArray[i] = resultNames.get(i);
}
return resultArray;
}
abstract void close();
private class SavePlayerDataThread extends Thread
{
private UUID playerID;
private PlayerData playerData;
SavePlayerDataThread(UUID playerID, PlayerData playerData)
{
this.playerID = playerID;
this.playerData = playerData;
}
public void run()
{
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//ensure player data is already read from file before trying to save
playerData.getAccruedClaimBlocks();
playerData.getClaims();
asyncSavePlayerData(this.playerID, this.playerData);
}
}
//gets all the claims "near" a location
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Set<Claim> getNearbyClaims(Location location)
{
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Set<Claim> claims = new HashSet<Claim>();
Chunk lesserChunk = location.getWorld().getChunkAt(location.subtract(150, 0, 150));
Chunk greaterChunk = location.getWorld().getChunkAt(location.add(300, 0, 300));
for(int chunk_x = lesserChunk.getX(); chunk_x <= greaterChunk.getX(); chunk_x++)
{
for(int chunk_z = lesserChunk.getZ(); chunk_z <= greaterChunk.getZ(); chunk_z++)
{
Chunk chunk = location.getWorld().getChunkAt(chunk_x, chunk_z);
String chunkID = this.getChunkString(chunk.getBlock(0, 0, 0).getLocation());
ArrayList<Claim> claimsInChunk = this.chunksToClaimsMap.get(chunkID);
if(claimsInChunk != null)
{
claims.addAll(claimsInChunk);
}
}
}
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return claims;
}
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}