/*
GriefPrevention Server Plugin for Minecraft
Copyright (C) 2012 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
package me.ryanhamshire.GriefPrevention;
import java.io.*;
import java.text.DateFormat;
import java.text.ParseException;
import java.text.SimpleDateFormat;
import java.util.*;
import org.bukkit.*;
import org.bukkit.configuration.file.FileConfiguration;
import org.bukkit.configuration.file.YamlConfiguration;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
//singleton class which manages all GriefPrevention data (except for config options)
public class DataStore
{
//in-memory cache for player data
private HashMap playerNameToPlayerDataMap = new HashMap();
//in-memory cache for group (permission-based) data
private HashMap permissionToBonusBlocksMap = new HashMap();
//in-memory cache for claim data
ArrayList claims = new ArrayList();
//in-memory cache for messages
private String [] messages;
//next claim ID
Long nextClaimID = (long)0;
//path information, for where stuff stored on disk is well... stored
private final static String dataLayerFolderPath = "plugins" + File.separator + "GriefPreventionData";
private final static String playerDataFolderPath = dataLayerFolderPath + File.separator + "PlayerData";
private final static String claimDataFolderPath = dataLayerFolderPath + File.separator + "ClaimData";
final static String configFilePath = dataLayerFolderPath + File.separator + "config.yml";
final static String messagesFilePath = dataLayerFolderPath + File.separator + "messages.yml";
final static String nextClaimIdFilePath = claimDataFolderPath + File.separator + "_nextClaimID";
//initialization!
DataStore()
{
//ensure data folders exist
new File(playerDataFolderPath).mkdirs();
new File(claimDataFolderPath).mkdirs();
//load group data into memory
File playerDataFolder = new File(playerDataFolderPath);
File [] files = playerDataFolder.listFiles();
for(int i = 0; i < files.length; i++)
{
File file = files[i];
if(!file.isFile()) continue; //avoids folders
//all group data files start with an underscore. ignoring the rest, which are player data files.
if(!file.getName().startsWith("$")) continue;
String groupName = file.getName().substring(1);
if(groupName == null || groupName.isEmpty()) continue; //defensive coding, avoid unlikely cases
BufferedReader inStream = null;
try
{
inStream = new BufferedReader(new FileReader(file.getAbsolutePath()));
String line = inStream.readLine();
int groupBonusBlocks = Integer.parseInt(line);
this.permissionToBonusBlocksMap.put(groupName, groupBonusBlocks);
}
catch(Exception e)
{
GriefPrevention.AddLogEntry("Unable to load group bonus block data from file \"" + file.getName() + "\": " + e.getMessage());
}
try
{
if(inStream != null) inStream.close();
}
catch(IOException exception) {}
}
//load claims data into memory
File claimDataFolder = new File(claimDataFolderPath);
//load next claim number from file
File nextClaimIdFile = new File(nextClaimIdFilePath);
if(nextClaimIdFile.exists())
{
BufferedReader inStream = null;
try
{
inStream = new BufferedReader(new FileReader(nextClaimIdFile.getAbsolutePath()));
//read the id
String line = inStream.readLine();
//try to parse into a long value
this.nextClaimID = Long.parseLong(line);
}
catch(Exception e){ }
try
{
if(inStream != null) inStream.close();
}
catch(IOException exception) {}
}
//get a list of all the files in the claims data folder
files = claimDataFolder.listFiles();
int loadedClaimCount = 0;
for(int i = 0; i < files.length; i++)
{
if(files[i].isFile()) //avoids folders
{
//skip any file starting with an underscore, to avoid the _nextClaimID file.
if(files[i].getName().startsWith("_")) continue;
//the filename is the claim ID. try to parse it
long claimID;
try
{
claimID = Long.parseLong(files[i].getName());
}
//because some older versions used a different file name pattern before claim IDs were introduced,
//those files need to be "converted" by renaming them to a unique ID
catch(Exception e)
{
claimID = this.nextClaimID;
this.incrementNextClaimID();
File newFile = new File(claimDataFolderPath + File.separator + String.valueOf(this.nextClaimID));
files[i].renameTo(newFile);
files[i] = newFile;
}
BufferedReader inStream = null;
try
{
Claim topLevelClaim = null;
inStream = new BufferedReader(new FileReader(files[i].getAbsolutePath()));
String line = inStream.readLine();
while(line != null)
{
//first line is lesser boundary corner location
Location lesserBoundaryCorner = this.locationFromString(line);
//second line is greater boundary corner location
line = inStream.readLine();
Location greaterBoundaryCorner = this.locationFromString(line);
//third line is owner name
line = inStream.readLine();
String ownerName = line;
//fourth line is list of builders
line = inStream.readLine();
String [] builderNames = line.split(";");
//fifth line is list of players who can access containers
line = inStream.readLine();
String [] containerNames = line.split(";");
//sixth line is list of players who can use buttons and switches
line = inStream.readLine();
String [] accessorNames = line.split(";");
//seventh line is list of players who can grant permissions
line = inStream.readLine();
if(line == null) line = "";
String [] managerNames = line.split(";");
//skip any remaining extra lines, until the "===" string, indicating the end of this claim or subdivision
line = inStream.readLine();
while(line != null && !line.contains("=========="))
line = inStream.readLine();
//build a claim instance from those data
//if this is the first claim loaded from this file, it's the top level claim
if(topLevelClaim == null)
{
//instantiate
topLevelClaim = new Claim(lesserBoundaryCorner, greaterBoundaryCorner, ownerName, builderNames, containerNames, accessorNames, managerNames, claimID);
//search for another claim overlapping this one
Claim conflictClaim = this.getClaimAt(topLevelClaim.lesserBoundaryCorner, true, null);
//if there is such a claim, delete this file and move on to the next
if(conflictClaim != null)
{
inStream.close();
files[i].delete();
line = null;
continue;
}
//otherwise, add this claim to the claims collection
else
{
topLevelClaim.modifiedDate = new Date(files[i].lastModified());
int j = 0;
while(j < this.claims.size() && !this.claims.get(j).greaterThan(topLevelClaim)) j++;
if(j < this.claims.size())
this.claims.add(j, topLevelClaim);
else
this.claims.add(this.claims.size(), topLevelClaim);
topLevelClaim.inDataStore = true;
}
}
//otherwise there's already a top level claim, so this must be a subdivision of that top level claim
else
{
Claim subdivision = new Claim(lesserBoundaryCorner, greaterBoundaryCorner, "--subdivision--", builderNames, containerNames, accessorNames, managerNames, null);
//make sure there are no other subdivisions overlapping this one
subdivision.modifiedDate = new Date(files[i].lastModified());
subdivision.parent = topLevelClaim;
topLevelClaim.children.add(subdivision);
subdivision.inDataStore = true;
}
//move up to the first line in the next subdivision
line = inStream.readLine();
}
inStream.close();
loadedClaimCount++;
}
//if there's any problem with the file's content, log an error message and skip it
catch(Exception e)
{
GriefPrevention.AddLogEntry("Unable to load data for claim \"" + files[i].getName() + "\": " + e.getMessage());
}
try
{
if(inStream != null) inStream.close();
}
catch(IOException exception) {}
}
}
GriefPrevention.AddLogEntry(loadedClaimCount + " total claims loaded.");
//make a list of players who own claims
Vector playerNames = new Vector();
for(int i = 0; i < this.claims.size(); i++)
{
Claim claim = this.claims.get(i);
//ignore admin claims
if(claim.isAdminClaim()) continue;
if(!playerNames.contains(claim.ownerName))
playerNames.add(claim.ownerName);
}
GriefPrevention.AddLogEntry(playerNames.size() + " players have staked claims.");
//load each of these players and determine whether his claims should be cleaned up
for(int i = 0; i < playerNames.size(); i++)
{
String playerName = playerNames.get(i);
PlayerData playerData = this.getPlayerData(playerName);
int areaOfDefaultClaim = 0;
//determine area of the default chest claim
if(GriefPrevention.instance.config_claims_automaticClaimsForNewPlayersRadius >= 0)
{
areaOfDefaultClaim = (int)Math.pow(GriefPrevention.instance.config_claims_automaticClaimsForNewPlayersRadius * 2 + 1, 2);
}
//figure out how long the player has been away
Calendar sevenDaysAgo = Calendar.getInstance();
sevenDaysAgo.add(Calendar.DATE, -7);
boolean claimsExpired = sevenDaysAgo.getTime().after(playerData.lastLogin);
//if only one claim, and the player hasn't played in a week
if(claimsExpired && playerData.claims.size() == 1)
{
Claim claim = playerData.claims.get(0);
//if that's a chest claim, delete it
if(claim.getArea() <= areaOfDefaultClaim)
{
claim.removeSurfaceFluids(null);
this.deleteClaim(claim);
GriefPrevention.AddLogEntry(" " + playerName + "'s new player claim expired.");
}
}
if(GriefPrevention.instance.config_claims_expirationDays > 0)
{
Calendar earliestPermissibleLastLogin = Calendar.getInstance();
earliestPermissibleLastLogin.add(Calendar.DATE, -GriefPrevention.instance.config_claims_expirationDays);
if(earliestPermissibleLastLogin.getTime().after(playerData.lastLogin))
{
this.deleteClaimsForPlayer(playerName, true);
GriefPrevention.AddLogEntry(" All of " + playerName + "'s claims have expired.");
}
}
//toss that player data out of the cache, it's not needed in memory right now
this.clearCachedPlayerData(playerName);
}
//load up all the messages from messages.yml
this.loadMessages();
//collect garbage, since lots of stuff was loaded into memory and then tossed out
System.gc();
}
//removes cached player data from memory
void clearCachedPlayerData(String playerName)
{
this.playerNameToPlayerDataMap.remove(playerName);
}
//gets the number of bonus blocks a player has from his permissions
int getGroupBonusBlocks(String playerName)
{
int bonusBlocks = 0;
Set keys = permissionToBonusBlocksMap.keySet();
Iterator iterator = keys.iterator();
while(iterator.hasNext())
{
String groupName = iterator.next();
Player player = GriefPrevention.instance.getServer().getPlayer(playerName);
if(player.hasPermission(groupName))
{
bonusBlocks += this.permissionToBonusBlocksMap.get(groupName);
}
}
return bonusBlocks;
}
//grants a group (players with a specific permission) bonus claim blocks as long as they're still members of the group
public int adjustGroupBonusBlocks(String groupName, int amount)
{
Integer currentValue = this.permissionToBonusBlocksMap.get(groupName);
if(currentValue == null) currentValue = 0;
currentValue += amount;
this.permissionToBonusBlocksMap.put(groupName, currentValue);
//write changes to file to ensure they don't get lost
BufferedWriter outStream = null;
try
{
//open the group's file
File groupDataFile = new File(playerDataFolderPath + File.separator + "$" + groupName);
groupDataFile.createNewFile();
outStream = new BufferedWriter(new FileWriter(groupDataFile));
//first line is number of bonus blocks
outStream.write(currentValue.toString());
outStream.newLine();
}
//if any problem, log it
catch(Exception e)
{
GriefPrevention.AddLogEntry("Unexpected exception saving data for group \"" + groupName + "\": " + e.getMessage());
}
try
{
//close the file
if(outStream != null)
{
outStream.close();
}
}
catch(IOException exception){}
return currentValue;
}
public void changeClaimOwner(Claim claim, String newOwnerName) throws Exception
{
//if it's a subdivision, throw an exception
if(claim.parent != null)
{
throw new Exception("Subdivisions can't be transferred. Only top-level claims may change owners.");
}
//otherwise update information
//determine current claim owner
PlayerData ownerData = null;
if(!claim.isAdminClaim())
{
ownerData = this.getPlayerData(claim.ownerName);
}
//determine new owner
PlayerData newOwnerData = this.getPlayerData(newOwnerName);
//transfer
claim.ownerName = newOwnerName;
this.saveClaim(claim);
//adjust blocks and other records
if(ownerData != null)
{
ownerData.claims.remove(claim);
ownerData.bonusClaimBlocks -= claim.getArea();
this.savePlayerData(claim.ownerName, ownerData);
}
newOwnerData.claims.add(claim);
newOwnerData.bonusClaimBlocks += claim.getArea();
this.savePlayerData(newOwnerName, newOwnerData);
}
//adds a claim to the datastore, making it an effective claim
void addClaim(Claim newClaim)
{
//subdivisions are easy
if(newClaim.parent != null)
{
newClaim.parent.children.add(newClaim);
newClaim.inDataStore = true;
this.saveClaim(newClaim);
return;
}
//add it and mark it as added
int j = 0;
while(j < this.claims.size() && !this.claims.get(j).greaterThan(newClaim)) j++;
if(j < this.claims.size())
this.claims.add(j, newClaim);
else
this.claims.add(this.claims.size(), newClaim);
newClaim.inDataStore = true;
//except for administrative claims (which have no owner), update the owner's playerData with the new claim
if(!newClaim.isAdminClaim())
{
PlayerData ownerData = this.getPlayerData(newClaim.getOwnerName());
ownerData.claims.add(newClaim);
this.savePlayerData(newClaim.getOwnerName(), ownerData);
}
//make sure the claim is saved to disk
this.saveClaim(newClaim);
}
//turns a location into a string, useful in data files and data file names
private String locationStringDelimiter = ";";
private String locationToString(Location location)
{
StringBuilder stringBuilder = new StringBuilder(location.getWorld().getName());
stringBuilder.append(locationStringDelimiter);
stringBuilder.append(location.getBlockX());
stringBuilder.append(locationStringDelimiter);
stringBuilder.append(location.getBlockY());
stringBuilder.append(locationStringDelimiter);
stringBuilder.append(location.getBlockZ());
return stringBuilder.toString();
}
//turns a location string back into a location
private Location locationFromString(String string) throws Exception
{
//split the input string on the space
String [] elements = string.split(locationStringDelimiter);
//expect four elements - world name, X, Y, and Z, respectively
if(elements.length != 4)
{
throw new Exception("Expected four distinct parts to the location string.");
}
String worldName = elements[0];
String xString = elements[1];
String yString = elements[2];
String zString = elements[3];
//identify world the claim is in
World world = GriefPrevention.instance.getServer().getWorld(worldName);
if(world == null)
{
throw new Exception("World not found: \"" + worldName + "\"");
}
//convert those numerical strings to integer values
int x = Integer.parseInt(xString);
int y = Integer.parseInt(yString);
int z = Integer.parseInt(zString);
return new Location(world, x, y, z);
}
//does the work of actually writing a claim to file
public void saveClaim(Claim claim)
{
//subdivisions don't save to their own files, but instead live in their parent claim's file
//so any attempt to save a subdivision will save its parent (and thus the subdivision)
if(claim.parent != null)
{
this.saveClaim(claim.parent);
return;
}
//otherwise get a unique identifier for the claim which will be used to name the file on disk
if(claim.id == null)
{
claim.id = this.nextClaimID;
this.incrementNextClaimID();
}
String claimID = String.valueOf(claim.id);
BufferedWriter outStream = null;
try
{
//open the claim's file
File claimFile = new File(claimDataFolderPath + File.separator + claimID);
claimFile.createNewFile();
outStream = new BufferedWriter(new FileWriter(claimFile));
this.writeClaimData(claim, outStream);
for(int i = 0; i < claim.children.size(); i++)
{
//see below for details of writing data to file
this.writeClaimData(claim.children.get(i), outStream);
}
}
//if any problem, log it
catch(Exception e)
{
GriefPrevention.AddLogEntry("PopulationDensity: Unexpected exception saving data for claim \"" + claimID + "\": " + e.getMessage());
}
//close the file
try
{
if(outStream != null) outStream.close();
}
catch(IOException exception) {}
}
private void incrementNextClaimID()
{
this.nextClaimID++;
BufferedWriter outStream = null;
try
{
//open the claim's file
File nextClaimIdFile = new File(nextClaimIdFilePath);
nextClaimIdFile.createNewFile();
outStream = new BufferedWriter(new FileWriter(nextClaimIdFile));
outStream.write(String.valueOf(this.nextClaimID));
}
//if any problem, log it
catch(Exception e)
{
GriefPrevention.AddLogEntry("Unexpected exception saving next claim ID: " + e.getMessage());
}
//close the file
try
{
if(outStream != null) outStream.close();
}
catch(IOException exception) {}
}
//actually writes claim data to an output stream
private void writeClaimData(Claim claim, BufferedWriter outStream) throws IOException
{
//first line is lesser boundary corner location
outStream.write(this.locationToString(claim.getLesserBoundaryCorner()));
outStream.newLine();
//second line is greater boundary corner location
outStream.write(this.locationToString(claim.getGreaterBoundaryCorner()));
outStream.newLine();
//third line is owner name
outStream.write(claim.ownerName);
outStream.newLine();
ArrayList builders = new ArrayList();
ArrayList containers = new ArrayList();
ArrayList accessors = new ArrayList();
ArrayList managers = new ArrayList();
claim.getPermissions(builders, containers, accessors, managers);
//fourth line is list of players with build permission
for(int i = 0; i < builders.size(); i++)
{
outStream.write(builders.get(i) + ";");
}
outStream.newLine();
//fifth line is list of players with container permission
for(int i = 0; i < containers.size(); i++)
{
outStream.write(containers.get(i) + ";");
}
outStream.newLine();
//sixth line is list of players with access permission
for(int i = 0; i < accessors.size(); i++)
{
outStream.write(accessors.get(i) + ";");
}
outStream.newLine();
//seventh line is list of players who may grant permissions for others
for(int i = 0; i < managers.size(); i++)
{
outStream.write(managers.get(i) + ";");
}
outStream.newLine();
//cap each claim with "=========="
outStream.write("==========");
outStream.newLine();
}
//retrieves player data from memory or file, as necessary
//if the player has never been on the server before, this will return a fresh player data with default values
public PlayerData getPlayerData(String playerName)
{
//first, look in memory
PlayerData playerData = this.playerNameToPlayerDataMap.get(playerName);
//if not there, look on disk
if(playerData == null)
{
File playerFile = new File(playerDataFolderPath + File.separator + playerName);
playerData = new PlayerData();
playerData.playerName = playerName;
//if it doesn't exist as a file
if(!playerFile.exists())
{
//create a file with defaults
this.savePlayerData(playerName, playerData);
}
//otherwise, read the file
else
{
BufferedReader inStream = null;
try
{
inStream = new BufferedReader(new FileReader(playerFile.getAbsolutePath()));
//first line is last login timestamp
String lastLoginTimestampString = inStream.readLine();
//convert that to a date and store it
DateFormat dateFormat = new SimpleDateFormat("yyyy.MM.dd.HH.mm.ss");
try
{
playerData.lastLogin = dateFormat.parse(lastLoginTimestampString);
}
catch(ParseException parseException)
{
GriefPrevention.AddLogEntry("Unable to load last login for \"" + playerFile.getName() + "\".");
playerData.lastLogin = null;
}
//second line is accrued claim blocks
String accruedBlocksString = inStream.readLine();
//convert that to a number and store it
playerData.accruedClaimBlocks = Integer.parseInt(accruedBlocksString);
//third line is any bonus claim blocks granted by administrators
String bonusBlocksString = inStream.readLine();
//convert that to a number and store it
playerData.bonusClaimBlocks = Integer.parseInt(bonusBlocksString);
//fourth line is a double-semicolon-delimited list of claims, which is currently ignored
//String claimsString = inStream.readLine();
inStream.readLine();
/*
if(claimsString != null && claimsString.length() > 0)
{
String [] claimsStrings = claimsString.split(";;");
boolean missingClaim = false;
//search for each claim mentioned in the file
for(int i = 0; i < claimsStrings.length; i++)
{
String claimID = claimsStrings[i];
if(claimID != null)
{
Claim claim = this.getClaimAt(this.locationFromString(claimID), true, null);
//if the referenced claim exists, add it to the player data instance for later reference
if(claim != null)
{
playerData.claims.add(claim);
}
//if the claim doesn't seem to exist anymore, plan to drop the reference from the file
else
{
missingClaim = true;
}
}
}
//if any referenced claims no longer exist, write the player data back to file to eliminate those references
if(missingClaim)
{
this.savePlayerData(playerName, playerData);
}
}
*/
//find all the claims belonging to this player and note them for future reference
for(int i = 0; i < this.claims.size(); i++)
{
Claim claim = this.claims.get(i);
if(claim.ownerName.equals(playerName))
{
playerData.claims.add(claim);
}
}
inStream.close();
}
//if there's any problem with the file's content, log an error message
catch(Exception e)
{
GriefPrevention.AddLogEntry("Unable to load data for player \"" + playerName + "\": " + e.getMessage());
}
try
{
if(inStream != null) inStream.close();
}
catch(IOException exception) {}
}
//shove that new player data into the hash map cache
this.playerNameToPlayerDataMap.put(playerName, playerData);
}
//try the hash map again. if it's STILL not there, we have a bug to fix
return this.playerNameToPlayerDataMap.get(playerName);
}
//deletes a claim or subdivision
public void deleteClaim(Claim claim)
{
//subdivisions are simple - just remove them from their parent claim and save that claim
if(claim.parent != null)
{
Claim parentClaim = claim.parent;
parentClaim.children.remove(claim);
this.saveClaim(parentClaim);
return;
}
//otherwise, need to update the data store and ensure the claim's file is deleted
String claimID = String.valueOf(claim.id);
//remove from memory
for(int i = 0; i < this.claims.size(); i++)
{
if(claims.get(i).id.equals(claim.id))
{
this.claims.remove(i);
claim.inDataStore = false;
for(int j = 0; j < claim.children.size(); j++)
{
claim.children.get(j).inDataStore = false;
}
break;
}
}
//remove from disk
File claimFile = new File(claimDataFolderPath + File.separator + claimID);
if(claimFile.exists() && !claimFile.delete())
{
GriefPrevention.AddLogEntry("Error: Unable to delete claim file \"" + claimFile.getAbsolutePath() + "\".");
}
//update player data, except for administrative claims, which have no owner
if(!claim.isAdminClaim())
{
PlayerData ownerData = this.getPlayerData(claim.getOwnerName());
for(int i = 0; i < ownerData.claims.size(); i++)
{
if(ownerData.claims.get(i).id.equals(claim.id))
{
ownerData.claims.remove(i);
break;
}
}
this.savePlayerData(claim.getOwnerName(), ownerData);
}
}
//gets the claim at a specific location
//ignoreHeight = TRUE means that a location UNDER an existing claim will return the claim
//cachedClaim can be NULL, but will help performance if you have a reasonable guess about which claim the location is in
public Claim getClaimAt(Location location, boolean ignoreHeight, Claim cachedClaim)
{
//check cachedClaim guess first. if it's in the datastore and the location is inside it, we're done
if(cachedClaim != null && cachedClaim.inDataStore && cachedClaim.contains(location, ignoreHeight, true)) return cachedClaim;
//the claims list is ordered by greater boundary corner
//create a temporary "fake" claim in memory for comparison purposes
Claim tempClaim = new Claim();
tempClaim.lesserBoundaryCorner = location;
//otherwise, search all existing claims until we find the right claim
for(int i = 0; i < this.claims.size(); i++)
{
Claim claim = this.claims.get(i);
//if we reach a claim which is greater than the temp claim created above, there's definitely no claim
//in the collection which includes our location
if(claim.greaterThan(tempClaim)) return null;
//find a top level claim
if(claim.contains(location, ignoreHeight, false))
{
//when we find a top level claim, if the location is in one of its subdivisions,
//return the SUBDIVISION, not the top level claim
for(int j = 0; j < claim.children.size(); j++)
{
Claim subdivision = claim.children.get(j);
if(subdivision.contains(location, ignoreHeight, false)) return subdivision;
}
return claim;
}
}
//if no claim found, return null
return null;
}
//creates a claim.
//if the new claim would overlap an existing claim, returns a failure along with a reference to the existing claim
//otherwise, returns a success along with a reference to the new claim
//use ownerName == "" for administrative claims
//for top level claims, pass parent == NULL
//DOES adjust claim blocks available on success (players can go into negative quantity available)
//does NOT check a player has permission to create a claim, or enough claim blocks.
//does NOT check minimum claim size constraints
//does NOT visualize the new claim for any players
public CreateClaimResult createClaim(World world, int x1, int x2, int y1, int y2, int z1, int z2, String ownerName, Claim parent, Long id)
{
CreateClaimResult result = new CreateClaimResult();
int smallx, bigx, smally, bigy, smallz, bigz;
//determine small versus big inputs
if(x1 < x2)
{
smallx = x1;
bigx = x2;
}
else
{
smallx = x2;
bigx = x1;
}
if(y1 < y2)
{
smally = y1;
bigy = y2;
}
else
{
smally = y2;
bigy = y1;
}
if(z1 < z2)
{
smallz = z1;
bigz = z2;
}
else
{
smallz = z2;
bigz = z1;
}
//creative mode claims always go to bedrock
if(GriefPrevention.instance.config_claims_enabledCreativeWorlds.contains(world))
{
smally = 2;
}
//create a new claim instance (but don't save it, yet)
Claim newClaim = new Claim(
new Location(world, smallx, smally, smallz),
new Location(world, bigx, bigy, bigz),
ownerName,
new String [] {},
new String [] {},
new String [] {},
new String [] {},
id);
newClaim.parent = parent;
//ensure this new claim won't overlap any existing claims
ArrayList claimsToCheck;
if(newClaim.parent != null)
{
claimsToCheck = newClaim.parent.children;
}
else
{
claimsToCheck = this.claims;
}
for(int i = 0; i < claimsToCheck.size(); i++)
{
Claim otherClaim = claimsToCheck.get(i);
//if we find an existing claim which will be overlapped
if(otherClaim.overlaps(newClaim))
{
//result = fail, return conflicting claim
result.succeeded = false;
result.claim = otherClaim;
return result;
}
}
//otherwise add this new claim to the data store to make it effective
this.addClaim(newClaim);
//then return success along with reference to new claim
result.succeeded = true;
result.claim = newClaim;
return result;
}
//saves changes to player data. MUST be called after you're done making changes, otherwise a reload will lose them
public void savePlayerData(String playerName, PlayerData playerData)
{
//never save data for the "administrative" account. an empty string for claim owner indicates an administrative claim
if(playerName.length() == 0) return;
BufferedWriter outStream = null;
try
{
//open the player's file
File playerDataFile = new File(playerDataFolderPath + File.separator + playerName);
playerDataFile.createNewFile();
outStream = new BufferedWriter(new FileWriter(playerDataFile));
//first line is last login timestamp
if(playerData.lastLogin == null)playerData.lastLogin = new Date();
DateFormat dateFormat = new SimpleDateFormat("yyyy.MM.dd.HH.mm.ss");
outStream.write(dateFormat.format(playerData.lastLogin));
outStream.newLine();
//second line is accrued claim blocks
outStream.write(String.valueOf(playerData.accruedClaimBlocks));
outStream.newLine();
//third line is bonus claim blocks
outStream.write(String.valueOf(playerData.bonusClaimBlocks));
outStream.newLine();
//fourth line is a double-semicolon-delimited list of claims
if(playerData.claims.size() > 0)
{
outStream.write(this.locationToString(playerData.claims.get(0).getLesserBoundaryCorner()));
for(int i = 1; i < playerData.claims.size(); i++)
{
outStream.write(";;" + this.locationToString(playerData.claims.get(i).getLesserBoundaryCorner()));
}
}
outStream.newLine();
}
//if any problem, log it
catch(Exception e)
{
GriefPrevention.AddLogEntry("PopulationDensity: Unexpected exception saving data for player \"" + playerName + "\": " + e.getMessage());
}
try
{
//close the file
if(outStream != null)
{
outStream.close();
}
}
catch(IOException exception){}
}
//extends a claim to a new depth
//respects the max depth config variable
public void extendClaim(Claim claim, int newDepth)
{
if(newDepth < GriefPrevention.instance.config_claims_maxDepth) newDepth = GriefPrevention.instance.config_claims_maxDepth;
if(claim.parent != null) claim = claim.parent;
//delete the claim
this.deleteClaim(claim);
//re-create it at the new depth
claim.lesserBoundaryCorner.setY(newDepth);
claim.greaterBoundaryCorner.setY(newDepth);
//make all subdivisions reach to the same depth
for(int i = 0; i < claim.children.size(); i++)
{
claim.children.get(i).lesserBoundaryCorner.setY(newDepth);
claim.children.get(i).greaterBoundaryCorner.setY(newDepth);
}
//save changes
this.addClaim(claim);
}
//starts a siege on a claim
//does NOT check siege cooldowns, see onCooldown() below
public void startSiege(Player attacker, Player defender, Claim defenderClaim)
{
//fill-in the necessary SiegeData instance
SiegeData siegeData = new SiegeData(attacker, defender, defenderClaim);
PlayerData attackerData = this.getPlayerData(attacker.getName());
PlayerData defenderData = this.getPlayerData(defender.getName());
attackerData.siegeData = siegeData;
defenderData.siegeData = siegeData;
defenderClaim.siegeData = siegeData;
//start a task to monitor the siege
//why isn't this a "repeating" task?
//because depending on the status of the siege at the time the task runs, there may or may not be a reason to run the task again
SiegeCheckupTask task = new SiegeCheckupTask(siegeData);
siegeData.checkupTaskID = GriefPrevention.instance.getServer().getScheduler().scheduleSyncDelayedTask(GriefPrevention.instance, task, 20L * 30);
}
//ends a siege
//either winnerName or loserName can be null, but not both
public void endSiege(SiegeData siegeData, String winnerName, String loserName, boolean death)
{
boolean grantAccess = false;
//determine winner and loser
if(winnerName == null && loserName != null)
{
if(siegeData.attacker.getName().equals(loserName))
{
winnerName = siegeData.defender.getName();
}
else
{
winnerName = siegeData.attacker.getName();
}
}
else if(winnerName != null && loserName == null)
{
if(siegeData.attacker.getName().equals(winnerName))
{
loserName = siegeData.defender.getName();
}
else
{
loserName = siegeData.attacker.getName();
}
}
//if the attacker won, plan to open the doors for looting
if(siegeData.attacker.getName().equals(winnerName))
{
grantAccess = true;
}
PlayerData attackerData = this.getPlayerData(siegeData.attacker.getName());
attackerData.siegeData = null;
PlayerData defenderData = this.getPlayerData(siegeData.defender.getName());
defenderData.siegeData = null;
//start a cooldown for this attacker/defender pair
Long now = Calendar.getInstance().getTimeInMillis();
Long cooldownEnd = now + 1000 * 60 * 60; //one hour from now
this.siegeCooldownRemaining.put(siegeData.attacker.getName() + "_" + siegeData.defender.getName(), cooldownEnd);
//start cooldowns for every attacker/involved claim pair
for(int i = 0; i < siegeData.claims.size(); i++)
{
Claim claim = siegeData.claims.get(i);
claim.siegeData = null;
this.siegeCooldownRemaining.put(siegeData.attacker.getName() + "_" + claim.ownerName, cooldownEnd);
//if doors should be opened for looting, do that now
if(grantAccess)
{
claim.doorsOpen = true;
}
}
//cancel the siege checkup task
GriefPrevention.instance.getServer().getScheduler().cancelTask(siegeData.checkupTaskID);
//notify everyone who won and lost
if(winnerName != null && loserName != null)
{
GriefPrevention.instance.getServer().broadcastMessage(winnerName + " defeated " + loserName + " in siege warfare!");
}
//if the claim should be opened to looting
if(grantAccess)
{
Player winner = GriefPrevention.instance.getServer().getPlayer(winnerName);
if(winner != null)
{
//notify the winner
GriefPrevention.sendMessage(winner, TextMode.Success, Messages.SiegeWinDoorsOpen);
//schedule a task to secure the claims in about 5 minutes
SecureClaimTask task = new SecureClaimTask(siegeData);
GriefPrevention.instance.getServer().getScheduler().scheduleSyncDelayedTask(GriefPrevention.instance, task, 20L * 60 * 5);
}
}
//if the siege ended due to death, transfer inventory to winner
if(death)
{
Player winner = GriefPrevention.instance.getServer().getPlayer(winnerName);
Player loser = GriefPrevention.instance.getServer().getPlayer(loserName);
if(winner != null && loser != null)
{
//get loser's inventory, then clear it
ItemStack [] loserItems = loser.getInventory().getContents();
loser.getInventory().clear();
//try to add it to the winner's inventory
for(int j = 0; j < loserItems.length; j++)
{
if(loserItems[j] == null || loserItems[j].getType() == Material.AIR || loserItems[j].getAmount() == 0) continue;
HashMap wontFitItems = winner.getInventory().addItem(loserItems[j]);
//drop any remainder on the ground at his feet
Object [] keys = wontFitItems.keySet().toArray();
Location winnerLocation = winner.getLocation();
for(int i = 0; i < keys.length; i++)
{
Integer key = (Integer)keys[i];
winnerLocation.getWorld().dropItemNaturally(winnerLocation, wontFitItems.get(key));
}
}
}
}
}
//timestamp for each siege cooldown to end
private HashMap siegeCooldownRemaining = new HashMap();
//whether or not a sieger can siege a particular victim or claim, considering only cooldowns
public boolean onCooldown(Player attacker, Player defender, Claim defenderClaim)
{
Long cooldownEnd = null;
//look for an attacker/defender cooldown
if(this.siegeCooldownRemaining.get(attacker.getName() + "_" + defender.getName()) != null)
{
cooldownEnd = this.siegeCooldownRemaining.get(attacker.getName() + "_" + defender.getName());
if(Calendar.getInstance().getTimeInMillis() < cooldownEnd)
{
return true;
}
//if found but expired, remove it
this.siegeCooldownRemaining.remove(attacker.getName() + "_" + defender.getName());
}
//look for an attacker/claim cooldown
if(cooldownEnd == null && this.siegeCooldownRemaining.get(attacker.getName() + "_" + defenderClaim.ownerName) != null)
{
cooldownEnd = this.siegeCooldownRemaining.get(attacker.getName() + "_" + defenderClaim.ownerName);
if(Calendar.getInstance().getTimeInMillis() < cooldownEnd)
{
return true;
}
//if found but expired, remove it
this.siegeCooldownRemaining.remove(attacker.getName() + "_" + defenderClaim.ownerName);
}
return false;
}
//extend a siege, if it's possible to do so
void tryExtendSiege(Player player, Claim claim)
{
PlayerData playerData = this.getPlayerData(player.getName());
//player must be sieged
if(playerData.siegeData == null) return;
//claim isn't already under the same siege
if(playerData.siegeData.claims.contains(claim)) return;
//admin claims can't be sieged
if(claim.isAdminClaim()) return;
//player must have some level of permission to be sieged in a claim
if(claim.allowAccess(player) != null) return;
//otherwise extend the siege
playerData.siegeData.claims.add(claim);
claim.siegeData = playerData.siegeData;
}
//deletes all claims owned by a player
public void deleteClaimsForPlayer(String playerName, boolean deleteCreativeClaims)
{
//make a list of the player's claims
ArrayList claimsToDelete = new ArrayList();
for(int i = 0; i < this.claims.size(); i++)
{
Claim claim = this.claims.get(i);
if(claim.ownerName.equals(playerName) && (deleteCreativeClaims || !GriefPrevention.instance.creativeRulesApply(claim.getLesserBoundaryCorner())))
claimsToDelete.add(claim);
}
//delete them one by one
for(int i = 0; i < claimsToDelete.size(); i++)
{
claimsToDelete.get(i).removeSurfaceFluids(null);
this.deleteClaim(claimsToDelete.get(i));
}
}
//tries to resize a claim
//see CreateClaim() for details on return value
public CreateClaimResult resizeClaim(Claim claim, int newx1, int newx2, int newy1, int newy2, int newz1, int newz2)
{
//remove old claim
this.deleteClaim(claim);
//try to create this new claim, ignoring the original when checking for overlap
CreateClaimResult result = this.createClaim(claim.getLesserBoundaryCorner().getWorld(), newx1, newx2, newy1, newy2, newz1, newz2, claim.ownerName, claim.parent, claim.id);
//if succeeded
if(result.succeeded)
{
//copy permissions from old claim
ArrayList builders = new ArrayList();
ArrayList containers = new ArrayList();
ArrayList accessors = new ArrayList();
ArrayList managers = new ArrayList();
claim.getPermissions(builders, containers, accessors, managers);
for(int i = 0; i < builders.size(); i++)
result.claim.setPermission(builders.get(i), ClaimPermission.Build);
for(int i = 0; i < containers.size(); i++)
result.claim.setPermission(containers.get(i), ClaimPermission.Inventory);
for(int i = 0; i < accessors.size(); i++)
result.claim.setPermission(accessors.get(i), ClaimPermission.Access);
for(int i = 0; i < managers.size(); i++)
{
result.claim.managers.add(managers.get(i));
}
//copy subdivisions from old claim
for(int i = 0; i < claim.children.size(); i++)
{
Claim subdivision = claim.children.get(i);
subdivision.parent = result.claim;
result.claim.children.add(subdivision);
}
//save those changes
this.saveClaim(result.claim);
}
else
{
//put original claim back
this.addClaim(claim);
}
return result;
}
private void loadMessages()
{
Messages [] messageIDs = Messages.values();
this.messages = new String[Messages.values().length];
HashMap defaults = new HashMap();
//initialize defaults
this.addDefault(defaults, Messages.RespectingClaims, "Now respecting claims.", null);
this.addDefault(defaults, Messages.IgnoringClaims, "Now ignoring claims.", null);
this.addDefault(defaults, Messages.NoCreativeUnClaim, "You can't unclaim this land. You can only make this claim larger or create additional claims.", null);
this.addDefault(defaults, Messages.SuccessfulAbandon, "Claims abandoned. You now have {0} available claim blocks.", "0: remaining blocks");
this.addDefault(defaults, Messages.RestoreNatureActivate, "Ready to restore some nature! Right click to restore nature, and use /BasicClaims to stop.", null);
this.addDefault(defaults, Messages.RestoreNatureAggressiveActivate, "Aggressive mode activated. Do NOT use this underneath anything you want to keep! Right click to aggressively restore nature, and use /BasicClaims to stop.", null);
this.addDefault(defaults, Messages.FillModeActive, "Fill mode activated with radius {0}. Right click an area to fill.", "0: fill radius");
this.addDefault(defaults, Messages.TransferClaimPermission, "That command requires the administrative claims permission.", null);
this.addDefault(defaults, Messages.TransferClaimMissing, "There's no claim here. Stand in the administrative claim you want to transfer.", null);
this.addDefault(defaults, Messages.TransferClaimAdminOnly, "Only administrative claims may be transferred to a player.", null);
this.addDefault(defaults, Messages.PlayerNotFound, "Player not found.", null);
this.addDefault(defaults, Messages.TransferTopLevel, "Only top level claims (not subdivisions) may be transferred. Stand outside of the subdivision and try again.", null);
this.addDefault(defaults, Messages.TransferSuccess, "Claim transferred.", null);
this.addDefault(defaults, Messages.TrustListNoClaim, "Stand inside the claim you're curious about.", null);
this.addDefault(defaults, Messages.ClearPermsOwnerOnly, "Only the claim owner can clear all permissions.", null);
this.addDefault(defaults, Messages.UntrustIndividualAllClaims, "Revoked {0}'s access to ALL your claims. To set permissions for a single claim, stand inside it.", "0: untrusted player");
this.addDefault(defaults, Messages.UntrustEveryoneAllClaims, "Cleared permissions in ALL your claims. To set permissions for a single claim, stand inside it.", null);
this.addDefault(defaults, Messages.NoPermissionTrust, "You don't have {0}'s permission to manage permissions here.", "0: claim owner's name");
this.addDefault(defaults, Messages.ClearPermissionsOneClaim, "Cleared permissions in this claim. To set permission for ALL your claims, stand outside them.", null);
this.addDefault(defaults, Messages.UntrustIndividualSingleClaim, "Revoked {0}'s access to this claim. To set permissions for a ALL your claims, stand outside them.", "0: untrusted player");
this.addDefault(defaults, Messages.OnlySellBlocks, "Claim blocks may only be sold, not purchased.", null);
this.addDefault(defaults, Messages.BlockPurchaseCost, "Each claim block costs {0}. Your balance is {1}.", "0: cost of one block; 1: player's account balance");
this.addDefault(defaults, Messages.ClaimBlockLimit, "You've reached your claim block limit. You can't purchase more.", null);
this.addDefault(defaults, Messages.InsufficientFunds, "You don't have enough money. You need {0}, but you only have {1}.", "0: total cost; 1: player's account balance");
this.addDefault(defaults, Messages.PurchaseConfirmation, "Withdrew {0} from your account. You now have {1} available claim blocks.", "0: total cost; 1: remaining blocks");
this.addDefault(defaults, Messages.OnlyPurchaseBlocks, "Claim blocks may only be purchased, not sold.", null);
this.addDefault(defaults, Messages.BlockSaleValue, "Each claim block is worth {0}. You have {1} available for sale.", "0: block value; 1: available blocks");
this.addDefault(defaults, Messages.NotEnoughBlocksForSale, "You don't have that many claim blocks available for sale.", null);
this.addDefault(defaults, Messages.BlockSaleConfirmation, "Deposited {0} in your account. You now have {1} available claim blocks.", "0: amount deposited; 1: remaining blocks");
this.addDefault(defaults, Messages.AdminClaimsMode, "Administrative claims mode active. Any claims created will be free and editable by other administrators.", null);
this.addDefault(defaults, Messages.BasicClaimsMode, "Returned to basic claim creation mode.", null);
this.addDefault(defaults, Messages.SubdivisionMode, "Subdivision mode. Use your shovel to create subdivisions in your existing claims. Use /basicclaims to exit.", null);
this.addDefault(defaults, Messages.SubdivisionDemo, "Want a demonstration? http://tinyurl.com/7urdtue", null);
this.addDefault(defaults, Messages.DeleteClaimMissing, "There's no claim here.", null);
this.addDefault(defaults, Messages.DeletionSubdivisionWarning, "This claim includes subdivisions. If you're sure you want to delete it, use /DeleteClaim again.", null);
this.addDefault(defaults, Messages.DeleteSuccess, "Claim deleted.", null);
this.addDefault(defaults, Messages.CantDeleteAdminClaim, "You don't have permission to delete administrative claims.", null);
this.addDefault(defaults, Messages.DeleteAllSuccess, "Deleted all of {0}'s claims.", "0: owner's name");
this.addDefault(defaults, Messages.NoDeletePermission, "You don't have permission to delete claims.", null);
this.addDefault(defaults, Messages.AllAdminDeleted, "Deleted all administrative claims.", null);
this.addDefault(defaults, Messages.AdjustBlocksSuccess, "Adjusted {0}'s bonus claim blocks by {1}. New total bonus blocks: {2}.", "0: player; 1: adjustment; 2: new total");
this.addDefault(defaults, Messages.NotTrappedHere, "You can build here. Save yourself.", null);
this.addDefault(defaults, Messages.TrappedOnCooldown, "You used /trapped within the last {0} hours. You have to wait about {1} more minutes before using it again.", "0: default cooldown hours; 1: remaining minutes");
this.addDefault(defaults, Messages.RescuePending, "If you stay put for 10 seconds, you'll be teleported out. Please wait.", null);
this.addDefault(defaults, Messages.NonSiegeWorld, "Siege is disabled here.", null);
this.addDefault(defaults, Messages.AlreadySieging, "You're already involved in a siege.", null);
this.addDefault(defaults, Messages.AlreadyUnderSiegePlayer, "{0} is already under siege. Join the party!", "0: defending player");
this.addDefault(defaults, Messages.NotSiegableThere, "{0} isn't protected there.", "0: defending player");
this.addDefault(defaults, Messages.SiegeTooFarAway, "You're too far away to siege.", null);
this.addDefault(defaults, Messages.NoSiegeDefenseless, "That player is defenseless. Go pick on somebody else.", null);
this.addDefault(defaults, Messages.AlreadyUnderSiegeArea, "That area is already under siege. Join the party!", null);
this.addDefault(defaults, Messages.NoSiegeAdminClaim, "Siege is disabled in this area.", null);
this.addDefault(defaults, Messages.SiegeOnCooldown, "You're still on siege cooldown for this defender or claim. Find another victim.", null);
this.addDefault(defaults, Messages.SiegeAlert, "You're under siege! If you log out now, you will die. You must defeat {0}, wait for him to give up, or escape.", "0: attacker name");
this.addDefault(defaults, Messages.SiegeConfirmed, "The siege has begun! If you log out now, you will die. You must defeat {0}, chase him away, or admit defeat and walk away.", "0: defender name");
this.addDefault(defaults, Messages.AbandonClaimMissing, "Stand in the claim you want to delete, or consider /AbandonAllClaims.", null);
this.addDefault(defaults, Messages.NotYourClaim, "This isn't your claim.", null);
this.addDefault(defaults, Messages.DeleteTopLevelClaim, "To delete a subdivision, stand inside it. Otherwise, use /AbandonTopLevelClaim to delete this claim and all subdivisions.", null);
this.addDefault(defaults, Messages.AbandonSuccess, "Claim abandoned. You now have {0} available claim blocks.", "0: remaining claim blocks");
this.addDefault(defaults, Messages.CantGrantThatPermission, "You can't grant a permission you don't have yourself.", null);
this.addDefault(defaults, Messages.GrantPermissionNoClaim, "Stand inside the claim where you want to grant permission.", null);
this.addDefault(defaults, Messages.GrantPermissionConfirmation, "Granted {0} permission to {1} {2}.", "0: target player; 1: permission description; 2: scope (changed claims)");
this.addDefault(defaults, Messages.ManageUniversalPermissionsInstruction, "To manage permissions for ALL your claims, stand outside them.", null);
this.addDefault(defaults, Messages.ManageOneClaimPermissionsInstruction, "To manage permissions for a specific claim, stand inside it.", null);
this.addDefault(defaults, Messages.CollectivePublic, "the public", "as in 'granted the public permission to...'");
this.addDefault(defaults, Messages.BuildPermission, "build", null);
this.addDefault(defaults, Messages.ContainersPermission, "access containers and animals", null);
this.addDefault(defaults, Messages.AccessPermission, "use buttons and levers", null);
this.addDefault(defaults, Messages.PermissionsPermission, "manage permissions", null);
this.addDefault(defaults, Messages.LocationCurrentClaim, "in this claim", null);
this.addDefault(defaults, Messages.LocationAllClaims, "in all your claims", null);
this.addDefault(defaults, Messages.PvPImmunityStart, "You're protected from attack by other players as long as your inventory is empty.", null);
this.addDefault(defaults, Messages.SiegeNoDrop, "You can't give away items while involved in a siege.", null);
this.addDefault(defaults, Messages.DonateItemsInstruction, "To give away the item(s) in your hand, left-click the chest again.", null);
this.addDefault(defaults, Messages.ChestFull, "This chest is full.", null);
this.addDefault(defaults, Messages.DonationSuccess, "Item(s) transferred to chest!", null);
this.addDefault(defaults, Messages.PlayerTooCloseForFire, "You can't start a fire this close to {0}.", "0: other player's name");
this.addDefault(defaults, Messages.TooDeepToClaim, "This chest can't be protected because it's too deep underground. Consider moving it.", null);
this.addDefault(defaults, Messages.ChestClaimConfirmation, "This chest is protected.", null);
this.addDefault(defaults, Messages.AutomaticClaimNotification, "This chest and nearby blocks are protected from breakage and theft. The temporary gold and glowstone blocks mark the protected area. To toggle them on and off, right-click with a stick.", null);
this.addDefault(defaults, Messages.TrustCommandAdvertisement, "Use the /trust command to grant other players access.", null);
this.addDefault(defaults, Messages.GoldenShovelAdvertisement, "To claim more land, you need a golden shovel. When you equip one, you'll get more information.", null);
this.addDefault(defaults, Messages.UnprotectedChestWarning, "This chest is NOT protected. Consider expanding an existing claim or creating a new one.", null);
this.addDefault(defaults, Messages.ThatPlayerPvPImmune, "You can't injure defenseless players.", null);
this.addDefault(defaults, Messages.CantFightWhileImmune, "You can't fight someone while you're protected from PvP.", null);
this.addDefault(defaults, Messages.NoDamageClaimedEntity, "That belongs to {0}.", "0: owner name");
this.addDefault(defaults, Messages.ShovelBasicClaimMode, "Shovel returned to basic claims mode.", null);
this.addDefault(defaults, Messages.RemainingBlocks, "You may claim up to {0} more blocks.", "0: remaining blocks");
this.addDefault(defaults, Messages.CreativeBasicsDemoAdvertisement, "Want a demonstration? http://tinyurl.com/c7bajb8", null);
this.addDefault(defaults, Messages.SurvivalBasicsDemoAdvertisement, "Want a demonstration? http://tinyurl.com/6nkwegj", null);
this.addDefault(defaults, Messages.TrappedChatKeyword, "trapped", "When mentioned in chat, players get information about the /trapped command.");
this.addDefault(defaults, Messages.TrappedInstructions, "Are you trapped in someone's claim? Consider the /trapped command.", null);
this.addDefault(defaults, Messages.PvPNoDrop, "You can't drop items while in PvP combat.", null);
this.addDefault(defaults, Messages.SiegeNoTeleport, "You can't teleport out of a besieged area.", null);
this.addDefault(defaults, Messages.BesiegedNoTeleport, "You can't teleport into a besieged area.", null);
this.addDefault(defaults, Messages.SiegeNoContainers, "You can't access containers while involved in a siege.", null);
this.addDefault(defaults, Messages.PvPNoContainers, "You can't access containers during PvP combat.", null);
this.addDefault(defaults, Messages.PvPImmunityEnd, "Now you can fight with other players.", null);
this.addDefault(defaults, Messages.NoBedPermission, "{0} hasn't given you permission to sleep here.", "0: claim owner");
this.addDefault(defaults, Messages.NoWildernessBuckets, "You may only dump buckets inside your claim(s) or underground.", null);
this.addDefault(defaults, Messages.NoLavaNearOtherPlayer, "You can't place lava this close to {0}.", "0: nearby player");
this.addDefault(defaults, Messages.TooFarAway, "That's too far away.", null);
this.addDefault(defaults, Messages.BlockNotClaimed, "No one has claimed this block.", null);
this.addDefault(defaults, Messages.BlockClaimed, "That block has been claimed by {0}.", "0: claim owner");
this.addDefault(defaults, Messages.SiegeNoShovel, "You can't use your shovel tool while involved in a siege.", null);
this.addDefault(defaults, Messages.RestoreNaturePlayerInChunk, "Unable to restore. {0} is in that chunk.", "0: nearby player");
this.addDefault(defaults, Messages.NoCreateClaimPermission, "You don't have permission to claim land.", null);
this.addDefault(defaults, Messages.ResizeClaimTooSmall, "This new size would be too small. Claims must be at least {0} x {0}.", "0: minimum claim size");
this.addDefault(defaults, Messages.ResizeNeedMoreBlocks, "You don't have enough blocks for this size. You need {0} more.", "0: how many needed");
this.addDefault(defaults, Messages.ClaimResizeSuccess, "Claim resized. You now have {0} available claim blocks.", "0: remaining blocks");
this.addDefault(defaults, Messages.ResizeFailOverlap, "Can't resize here because it would overlap another nearby claim.", null);
this.addDefault(defaults, Messages.ResizeStart, "Resizing claim. Use your shovel again at the new location for this corner.", null);
this.addDefault(defaults, Messages.ResizeFailOverlapSubdivision, "You can't create a subdivision here because it would overlap another subdivision. Consider /abandonclaim to delete it, or use your shovel at a corner to resize it.", null);
this.addDefault(defaults, Messages.SubdivisionStart, "Subdivision corner set! Use your shovel at the location for the opposite corner of this new subdivision.", null);
this.addDefault(defaults, Messages.CreateSubdivisionOverlap, "Your selected area overlaps another subdivision.", null);
this.addDefault(defaults, Messages.SubdivisionSuccess, "Subdivision created! Use /trust to share it with friends.", null);
this.addDefault(defaults, Messages.CreateClaimFailOverlap, "You can't create a claim here because it would overlap your other claim. Use /abandonclaim to delete it, or use your shovel at a corner to resize it.", null);
this.addDefault(defaults, Messages.CreateClaimFailOverlapOtherPlayer, "You can't create a claim here because it would overlap {0}'s claim.", "0: other claim owner");
this.addDefault(defaults, Messages.ClaimsDisabledWorld, "Land claims are disabled in this world.", null);
this.addDefault(defaults, Messages.ClaimStart, "Claim corner set! Use the shovel again at the opposite corner to claim a rectangle of land. To cancel, put your shovel away.", null);
this.addDefault(defaults, Messages.NewClaimTooSmall, "This claim would be too small. Any claim must be at least {0} x {0}.", "0: minimum claim size");
this.addDefault(defaults, Messages.CreateClaimInsufficientBlocks, "You don't have enough blocks to claim that entire area. You need {0} more blocks.", "0: additional blocks needed");
this.addDefault(defaults, Messages.AbandonClaimAdvertisement, "To delete another claim and free up some blocks, use /AbandonClaim.", null);
this.addDefault(defaults, Messages.CreateClaimFailOverlapShort, "Your selected area overlaps an existing claim.", null);
this.addDefault(defaults, Messages.CreateClaimSuccess, "Claim created! Use /trust to share it with friends.", null);
this.addDefault(defaults, Messages.SiegeWinDoorsOpen, "Congratulations! Buttons and levers are temporarily unlocked (five minutes).", null);
this.addDefault(defaults, Messages.RescueAbortedMoved, "You moved! Rescue cancelled.", null);
this.addDefault(defaults, Messages.SiegeDoorsLockedEjection, "Looting time is up! Ejected from the claim.", null);
this.addDefault(defaults, Messages.NoModifyDuringSiege, "Claims can't be modified while under siege.", null);
this.addDefault(defaults, Messages.OnlyOwnersModifyClaims, "Only {0} can modify this claim.", "0: owner name");
this.addDefault(defaults, Messages.NoBuildUnderSiege, "This claim is under siege by {0}. No one can build here.", "0: attacker name");
this.addDefault(defaults, Messages.NoBuildPvP, "You can't build in claims during PvP combat.", null);
this.addDefault(defaults, Messages.NoBuildPermission, "You don't have {0}'s permission to build here.", "0: owner name");
this.addDefault(defaults, Messages.NonSiegeMaterial, "That material is too tough to break.", null);
this.addDefault(defaults, Messages.NoOwnerBuildUnderSiege, "You can't make changes while under siege.", null);
this.addDefault(defaults, Messages.NoAccessPermission, "You don't have {0}'s permission to use that.", "0: owner name. access permission controls buttons, levers, and beds");
this.addDefault(defaults, Messages.NoContainersSiege, "This claim is under siege by {0}. No one can access containers here right now.", "0: attacker name");
this.addDefault(defaults, Messages.NoContainersPermission, "You don't have {0}'s permission to use that.", "0: owner's name. containers also include crafting blocks");
this.addDefault(defaults, Messages.OwnerNameForAdminClaims, "an administrator", "as in 'You don't have an administrator's permission to build here.'");
this.addDefault(defaults, Messages.ClaimTooSmallForEntities, "This claim isn't big enough for that. Try enlarging it.", null);
this.addDefault(defaults, Messages.TooManyEntitiesInClaim, "This claim has too many entities already. Try enlarging the claim or removing some animals, monsters, paintings, or minecarts.", null);
this.addDefault(defaults, Messages.YouHaveNoClaims, "You don't have any land claims.", null);
this.addDefault(defaults, Messages.ConfirmFluidRemoval, "Abandoning this claim will remove all your lava and water. If you're sure, use /AbandonClaim again.", null);
this.addDefault(defaults, Messages.AutoBanNotify, "Auto-banned {0}({1}). See logs for details.", null);
this.addDefault(defaults, Messages.AdjustGroupBlocksSuccess, "Adjusted bonus claim blocks for players with the {0} permission by {1}. New total: {2}.", "0: permission; 1: adjustment amount; 2: new total bonus");
this.addDefault(defaults, Messages.InvalidPermissionID, "Please specify a player name, or a permission in [brackets].", null);
this.addDefault(defaults, Messages.UntrustOwnerOnly, "Only {0} can revoke permissions here.", "0: claim owner's name");
this.addDefault(defaults, Messages.HowToClaimRegex, "(^|.*\\W)how\\W.*\\W(claim|protect)(\\W.*|$)", "This is a Java Regular Expression. Look it up before editing! It's used to tell players about the demo video when they ask how to claim land.");
//load the config file
FileConfiguration config = YamlConfiguration.loadConfiguration(new File(messagesFilePath));
//for each message ID
for(int i = 0; i < messageIDs.length; i++)
{
//get default for this message
Messages messageID = messageIDs[i];
CustomizableMessage messageData = defaults.get(messageID.name());
//if default is missing, log an error and use some fake data for now so that the plugin can run
if(messageData == null)
{
GriefPrevention.AddLogEntry("Missing message for " + messageID.name() + ". Please contact the developer.");
messageData = new CustomizableMessage(messageID, "Missing message! ID: " + messageID.name() + ". Please contact a server admin.", null);
}
//read the message from the file, use default if necessary
this.messages[messageID.ordinal()] = config.getString("Messages." + messageID.name() + ".Text", messageData.text);
config.set("Messages." + messageID.name() + ".Text", this.messages[messageID.ordinal()]);
if(messageData.notes != null)
{
messageData.notes = config.getString("Messages." + messageID.name() + ".Notes", messageData.notes);
config.set("Messages." + messageID.name() + ".Notes", messageData.notes);
}
}
//save any changes
try
{
config.save(DataStore.messagesFilePath);
}
catch(IOException exception)
{
GriefPrevention.AddLogEntry("Unable to write to the configuration file at \"" + DataStore.messagesFilePath + "\"");
}
defaults.clear();
System.gc();
}
private void addDefault(HashMap defaults,
Messages id, String text, String notes)
{
CustomizableMessage message = new CustomizableMessage(id, text, notes);
defaults.put(id.name(), message);
}
public String getMessage(Messages messageID, String... args)
{
String message = messages[messageID.ordinal()];
for(int i = 0; i < args.length; i++)
{
String param = args[i];
message = message.replace("{" + i + "}", param);
}
return message;
}
}