Doubled the delay from 5 to 10 seconds before concluding a player is trapped in a nether portal and sending him back to his departure point. |
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| me/ryanhamshire/GriefPrevention | ||
Doubled the delay from 5 to 10 seconds before concluding a player is trapped in a nether portal and sending him back to his departure point. |
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| me/ryanhamshire/GriefPrevention | ||