47 lines
2.1 KiB
Plaintext
47 lines
2.1 KiB
Plaintext
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# General functionality
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- [ ] Progress tracker for the whole event
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- [ ] Tracker per mini game
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- [ ] Scoreboard which shows progress
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- [ ] Spawn point
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- [ ] Function to add effects/attributes
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- [ ] Function to remove all added effects/attributes
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- [ ] Finish location/conditions
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- [ ] Chose first/next mini game based on how full they are
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- [ ] Fastests time per mini game and for the whole event
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- [ ] Crash protection in the form of saving progress every x minutes (Including player location)
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- [ ] Let players repeat rooms after finishing the whole event
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- [ ] On death tp back to start
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## Boat race
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- [ ] Time based leaderboard at start location
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- [ ] Give everyone a boat when they go to spawn or spawn one in for them
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- [ ] Delete boat when a player leaves it and give them a new one (maybe tp them back to spawn)
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- [ ] Checkpoints at start/mid/end
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- [ ] Track progress as lap time and have a scoreboard
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## Scavenger hunt
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- [ ] Time based leaderboard at start location
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- [ ] Give players speed 2 after going through the mansion door (until they go to spawn point or finish the event)
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- [ ] Option 1 When player clicks a player head (maybe specific ones) track it and show it on a scoreboard
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- [ ] Option 2 Let players collect items from specific chests, one per player (fake chest ui) and count it as a point like the heads
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- [ ] When all points get collected notify the player and tp them to the next place
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- Option 2 seems like the better option since we already have a button event
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## Find the button
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- [ ] Time based leaderboard at start location
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- [ ] Track button clicks (maybe on a scoreboard too)
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- [ ] One click per button per player (notify through hotbar message)
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## Dropper
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- [ ] Try based leaderboard at start location (how many tries to get through (only first "win" counts))
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- [ ] Set super high fall damage
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- [ ] Exit portal at the bottom (in water?)
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## Mob hunt
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- [ ] Kill certain amount of mobs
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- [ ] Track kills and respawn the ones that died shortly after
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## Back rooms
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- [ ] Show players contents of chest (copy) and let them take it out
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- [ ] Start/end point?
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