Add pitch and yaw values to the spawn packet and use EntityType.ARMOR_STAND for setting the entity type. This change ensures the armor stand is created with the correct orientation and type. |
||
|---|---|---|
| .. | ||
| leaderboard | ||
| Main.java | ||
Add pitch and yaw values to the spawn packet and use EntityType.ARMOR_STAND for setting the entity type. This change ensures the armor stand is created with the correct orientation and type. |
||
|---|---|---|
| .. | ||
| leaderboard | ||
| Main.java | ||