Update version to 1.1.2-SNAPSHOT and add a render method using the HumanEntity that owns the GUI
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813d76b992
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3a4a1c97c2
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@ -9,7 +9,7 @@ val nexusUser = providers.gradleProperty("alttdSnapshotUsername").orNull ?: Syst
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val nexusPass = providers.gradleProperty("alttdSnapshotPassword").orNull ?: System.getenv("NEXUS_PASSWORD")
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val nexusPass = providers.gradleProperty("alttdSnapshotPassword").orNull ?: System.getenv("NEXUS_PASSWORD")
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group = "com.alttd.inventory_gui"
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group = "com.alttd.inventory_gui"
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version = "1.1.1-SNAPSHOT"
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version = "1.1.2-SNAPSHOT"
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repositories {
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repositories {
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mavenCentral()
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mavenCentral()
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@ -84,7 +84,7 @@ public final class GuiListener implements Listener {
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if (!entry.ownerPluginName().equals(ownerPluginName)) {
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if (!entry.ownerPluginName().equals(ownerPluginName)) {
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return null;
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return null;
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}
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}
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if (event != entry.inv()) {
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if (event != entry.inv()) {//FIXME: does this equality check fail, and is it necessary?
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return null;
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return null;
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}
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}
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return entry;
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return entry;
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@ -6,6 +6,7 @@ import com.alttd.inventory_gui.pane.SimplePane;
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import lombok.Builder;
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import lombok.Builder;
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import lombok.Getter;
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import lombok.Getter;
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import lombok.NonNull;
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import lombok.NonNull;
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import lombok.extern.slf4j.Slf4j;
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import net.kyori.adventure.text.Component;
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import net.kyori.adventure.text.Component;
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import org.bukkit.Bukkit;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.HumanEntity;
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import org.bukkit.entity.HumanEntity;
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@ -24,6 +25,7 @@ import org.jetbrains.annotations.NotNull;
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* This class is built with flexibility and ease of use in mind, supporting various
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* This class is built with flexibility and ease of use in mind, supporting various
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* customization options, event handling, and row validation to maintain consistency.
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* customization options, event handling, and row validation to maintain consistency.
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*/
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*/
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@Slf4j
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@Builder
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@Builder
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public class InventoryGui {
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public class InventoryGui {
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@ -69,11 +71,25 @@ public class InventoryGui {
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* Renders the GUI's contents into the specified inventory.
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* Renders the GUI's contents into the specified inventory.
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* @param inv the inventory into which to render the GUI's contents
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* @param inv the inventory into which to render the GUI's contents
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*/
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*/
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public void render(Inventory inv) {
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protected void render(Inventory inv) {
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inv.clear();
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inv.clear();
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root.render(inv);
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root.render(inv);
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}
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}
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/**
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* Renders the GUI's contents into the open inventory of the specified human entity if it exists.
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* @param humanEntity the human entity for which to render the GUI's contents
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*/
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public void render(HumanEntity humanEntity) {
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GuiSession.Entry entry = GuiSession.get(humanEntity.getUniqueId());
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if (entry == null) {
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log.warn("No GUI session found for player {} during render", humanEntity.getName());
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return;
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}
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Inventory inv = entry.inv();
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render(inv);
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}
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/**
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/**
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* Opens the GUI for the specified human entity.
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* Opens the GUI for the specified human entity.
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* @param humanEntity the human entity for whom to open the GUI
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* @param humanEntity the human entity for whom to open the GUI
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