package com.alttd.frameSpawners; import com.alttd.config.Config; import com.alttd.objects.APartType; import com.alttd.objects.Frame; import com.alttd.objects.ParticleSet; import com.alttd.storage.PlayerSettings; import com.alttd.util.Logger; import org.bukkit.entity.Player; import org.bukkit.scheduler.BukkitRunnable; import java.util.Iterator; import java.util.List; public class FrameSpawnerPlayer extends BukkitRunnable { private int amount; private final long repeatDelay; private final List frames; private Iterator iterator; private final Player player; private final PlayerSettings playerSettings; private final APartType aPartType; private final String uniqueId; public FrameSpawnerPlayer(int amount, int repeatDelay, List frames, Player player, PlayerSettings playerSettings, APartType aPartType, String uniqueId) { this.amount = amount; this.repeatDelay = (repeatDelay * 1000L) / 20; this.frames = frames; this.iterator = frames.iterator(); this.player = player; this.playerSettings = playerSettings; this.aPartType = aPartType; this.uniqueId = uniqueId; } @Override public void run() { if (!player.isOnline()) { this.cancel(); if (Config.DEBUG) Logger.info("Stopped repeating task due to player offline."); return; } ParticleSet activeParticleSet = playerSettings.getParticles(aPartType); if (activeParticleSet == null || !activeParticleSet.getParticleId().equalsIgnoreCase(uniqueId) || !playerSettings.hasActiveParticles()) { this.cancel(); if (Config.DEBUG) Logger.info("Stopped repeating task due to player switching/disabling particles."); return; } if (iterator.hasNext()) iterator.next().spawn(player.getLocation(), player.getLocation().getYaw()); else if (amount != 0) { iterator = frames.iterator(); amount--; if (repeatDelay <= 0) return; try { //Wait before repeating the frames Thread.sleep(repeatDelay); //TODO figure out why this doesn't work and fix it } catch (InterruptedException e) { e.printStackTrace(); } } else { this.cancel(); if (Config.DEBUG) Logger.info("Stopped repeating task due to end of frames."); } } }