package com.alttd.frameSpawners;
import com.alttd.config.Config;
import com.alttd.objects.APartType;
import com.alttd.objects.Frame;
import com.alttd.objects.ParticleSet;
import com.alttd.storage.PlayerSettings;
import com.alttd.util.Logger;
import org.bukkit.entity.Player;
import org.bukkit.scheduler.BukkitRunnable;
import java.util.Iterator;
import java.util.List;
public class FrameSpawnerPlayer extends BukkitRunnable {
private int amount;
private final long repeatDelay;
private final List frames;
private Iterator iterator;
private final Player player;
private final PlayerSettings playerSettings;
private final APartType aPartType;
private final String uniqueId;
public FrameSpawnerPlayer(int amount, int repeatDelay, List frames, Player player, PlayerSettings playerSettings, APartType aPartType, String uniqueId) {
this.amount = amount;
this.repeatDelay = (repeatDelay * 1000L) / 20;
this.frames = frames;
this.iterator = frames.iterator();
this.player = player;
this.playerSettings = playerSettings;
this.aPartType = aPartType;
this.uniqueId = uniqueId;
}
@Override
public void run() {
if (!player.isOnline()) {
this.cancel();
if (Config.DEBUG)
Logger.info("Stopped repeating task due to player offline.");
return;
}
ParticleSet activeParticleSet = playerSettings.getParticles(aPartType);
if (activeParticleSet == null || !activeParticleSet.getParticleId().equalsIgnoreCase(uniqueId) || playerSettings.hasActiveParticles()) {
this.cancel();
if (Config.DEBUG)
Logger.info("Stopped repeating task due to player switching/disabling particles.");
return;
}
if (iterator.hasNext())
iterator.next().spawn(player.getLocation(), player.getLocation().getYaw());
else if (amount != 0) {
iterator = frames.iterator();
amount--;
if (repeatDelay <= 0)
return;
try { //Wait before repeating the frames
Thread.sleep(repeatDelay); //TODO figure out why this doesn't work and fix it
} catch (InterruptedException e) {
e.printStackTrace();
}
} else {
this.cancel();
if (Config.DEBUG)
Logger.info("Stopped repeating task due to end of frames.");
}
}
}