package com.alttd.gui.actions; import com.alttd.gui.GUIAction; import com.alttd.objects.ParticleSet; import org.bukkit.entity.Player; public class ActivateParticleSet implements GUIAction { ParticleSet particleSet; public ActivateParticleSet(ParticleSet particleSet) { this.particleSet = particleSet; } @Override public void click(Player player) { //TODO activate particle } }