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package com.alttd.config ;
import com.alttd.objects.VillagerType ;
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import com.alttd.util.Logger ;
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import org.bukkit.Material ;
import org.bukkit.configuration.ConfigurationSection ;
import org.bukkit.inventory.ItemStack ;
import java.io.File ;
import java.util.HashSet ;
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import java.util.List ;
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import java.util.Set ;
public final class Config extends AbstractConfig {
static Config config ;
static int version ;
public Config ( ) {
super ( new File ( System . getProperty ( " user.home " ) + File . separator + " share " + File . separator + " configs " + File . separator + " VillagerShopUI " ) , " config.yml " ) ;
}
public static void reload ( ) {
config = new Config ( ) ;
version = config . getInt ( " config-version " , 1 ) ;
config . set ( " config-version " , 1 ) ;
config . readConfig ( Config . class , null ) ;
}
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public static String DRIVER = " mysql " ;
public static String IP = " localhost " ;
public static String PORT = " 3306 " ;
public static String DATABASE_NAME = " VillagerShopUI " ;
public static String USERNAME = " " ;
public static String PASSWORD = " " ;
private static void loadDatabase ( ) {
DRIVER = config . getString ( " database.driver " , DRIVER ) ;
IP = config . getString ( " database.ip " , IP ) ;
PORT = config . getString ( " database.port " , PORT ) ;
DATABASE_NAME = config . getString ( " database.name " , DATABASE_NAME ) ;
USERNAME = config . getString ( " database.username " , USERNAME ) ;
PASSWORD = config . getString ( " database.password " , PASSWORD ) ;
}
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public static String INITIAL_VILLAGER_WINDOW = " <trader> points: <points> " ;
public static String BUY_WINDOW = " <trader> points: <points> " ;
public static String SELL_WINDOW = " <trader> points: <points> " ;
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private static void loadUI ( ) {
INITIAL_VILLAGER_WINDOW = config . getString ( " ui.initial-window-name " , INITIAL_VILLAGER_WINDOW ) ;
BUY_WINDOW = config . getString ( " ui.buy-window-name " , BUY_WINDOW ) ;
SELL_WINDOW = config . getString ( " ui.sell-window-name " , SELL_WINDOW ) ;
}
public static String HELP_MESSAGE_WRAPPER = " <gold>VillagerShopUI help: \ n<commands></gold> " ;
public static String HELP_MESSAGE = " <green>Show this menu: <gold>/villagerui help</gold></green> " ;
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public static String POINTS_MESSAGE = " <green>Show points: <gold>/villagerui points [villagerType]</green> " ;
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public static String RELOAD_MESSAGE = " <green>Reload configs: <gold>/villagerui reload</gold></green> " ;
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public static String CREATE_VILLAGER_MESSAGE = " <green>Create a new trading villager: <gold>/villagerui createvillager <type> <biome> <x> <y> <z> <yaw> <pitch> <world></gold></green> " ;
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public static String REMOVE_VILLAGER_MESSAGE = " <green>Removes all existing trading villagers in a 2 block radius: <gold>/villagerui removevillager</gold></green> " ;
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private static void loadHelp ( ) {
HELP_MESSAGE_WRAPPER = config . getString ( " help.help-wrapper " , HELP_MESSAGE_WRAPPER ) ;
HELP_MESSAGE = config . getString ( " help.help " , HELP_MESSAGE ) ;
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POINTS_MESSAGE = config . getString ( " help.points " , POINTS_MESSAGE ) ;
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RELOAD_MESSAGE = config . getString ( " help.reload " , RELOAD_MESSAGE ) ;
CREATE_VILLAGER_MESSAGE = config . getString ( " help.create-villager " , CREATE_VILLAGER_MESSAGE ) ;
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REMOVE_VILLAGER_MESSAGE = config . getString ( " help.remove-villager " , REMOVE_VILLAGER_MESSAGE ) ;
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}
public static String NO_PERMISSION = " <red>You do not have permission to do that.</red> " ;
public static String NO_CONSOLE = " <red>You cannot use this command from console.</red> " ;
private static void loadGeneric ( ) {
NO_PERMISSION = config . getString ( " generic.no-permission " , NO_PERMISSION ) ;
NO_CONSOLE = config . getString ( " generic.no-console " , NO_CONSOLE ) ;
}
public static String VILLAGER_NAME = " <green><name></green> " ;
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public static String CONFIRM_BUTTON = " <green>Confirm</green> " ;
public static String TRANSACTION_ITEM_NAME = " <green><item_name></green> " ;
public static List < String > TRANSACTION_ITEM_DESCRIPTION = List . of (
" <gold>Amount: <dark_aqua><amount></dark_aqua></gold> " ,
" <gold>Price: <dark_aqua><price></dark_aqua></gold> " ,
" <gold>Points: <dark_aqua><points></dark_aqua></gold> " ) ;
private static void guiText ( ) {
VILLAGER_NAME = config . getString ( " gui-text.villager-name " , VILLAGER_NAME ) ;
CONFIRM_BUTTON = config . getString ( " gui-text.confirm-button " , CONFIRM_BUTTON ) ;
TRANSACTION_ITEM_NAME = config . getString ( " gui-text.transaction-item-name " , TRANSACTION_ITEM_NAME ) ;
TRANSACTION_ITEM_DESCRIPTION = config . getStringList ( " gui-text.transaction-item-description " , TRANSACTION_ITEM_DESCRIPTION ) ;
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}
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public static String NOT_ENOUGH_MONEY = " <red>You only have $<money>, you need at least $<price> for this purchase.</red> " ;
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public static String NOT_ENOUGH_ITEMS = " <red>You only have don't have enough <type> you need at least <amount>.</red> " ;
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public static String NOT_ENOUGH_SPACE = " <red>You only have <space> free, you need at least <amount>.</red> " ;
public static String PURCHASED_ITEM = " <green>You bought <amount> <item> for <price> and got <points> points for a total of " +
" <total_points> for <villager_name>!</green> " ;
public static String SOLD_ITEM = " <green>You sold <amount> <item> for <price> and got <points> points for a total of " +
" <total_points> for <villager_name>!</green> " ;
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public static String REMOVED_VILLAGER = " <green>Removed villager with uuid <uuid></green> " ;
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public static String POINTS_HEADER = " <gold>Villager points for <player>: " ;
public static String POINTS_CONTENT = " <gold><villager_type>: <dark_aqua><points></dark_aqua></gold> " ;
public static String BUY_ITEM_MESSAGE = " <green><material> can be bought at spawn at the <villager_type> villager for $<price> and <points> points per item " +
" at your current amount of points (<current_points>).</green> " ;
public static String NO_BUY_AT_SPAWN = " <red><material> can not be bought at spawn, try a player shop!</red> " ;
public static String SELL_ITEM_MESSAGE = " <green><material> can be sold to spawn at the <villager_type> villager for $<price> and <points> points per item " +
" at your current amount of points (<current_points>).</green> " ;
public static String NO_SELL_AT_SPAWN = " <red><material> can not be sold to spawn, try a player shop!</red> " ;
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private static void loadMessages ( ) {
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NOT_ENOUGH_MONEY = config . getString ( " messages.not-enough-money " , NOT_ENOUGH_MONEY ) ;
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NOT_ENOUGH_ITEMS = config . getString ( " messages.not-enough-items " , NOT_ENOUGH_ITEMS ) ;
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NOT_ENOUGH_SPACE = config . getString ( " messages.not-enough-space " , NOT_ENOUGH_SPACE ) ;
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PURCHASED_ITEM = config . getString ( " messages.purchased-item " , PURCHASED_ITEM ) ;
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SOLD_ITEM = config . getString ( " messages.sold-item " , SOLD_ITEM ) ;
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REMOVED_VILLAGER = config . getString ( " messages.removed-villager " , REMOVED_VILLAGER ) ;
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POINTS_HEADER = config . getString ( " messages.points-header " , POINTS_HEADER ) ;
POINTS_CONTENT = config . getString ( " messages.points-content " , POINTS_CONTENT ) ;
BUY_ITEM_MESSAGE = config . getString ( " messages.buy-item-message " , BUY_ITEM_MESSAGE ) ;
NO_BUY_AT_SPAWN = config . getString ( " messages.no-buy-at-spawn " , NO_BUY_AT_SPAWN ) ;
SELL_ITEM_MESSAGE = config . getString ( " messages.sell-item-message " , SELL_ITEM_MESSAGE ) ;
NO_SELL_AT_SPAWN = config . getString ( " messages.no-sell-at-spawn " , NO_SELL_AT_SPAWN ) ;
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}
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public static boolean DEBUG = false ;
private static void loadSettings ( ) {
DEBUG = config . getBoolean ( " settings.debug " , DEBUG ) ;
}
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private static void loadVillagerTypes ( ) {
VillagerType . clearVillagerTypes ( ) ;
ConfigurationSection configurationSection = config . getConfigurationSection ( " villager-types " ) ;
if ( configurationSection = = null ) {
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Logger . warning ( " No villager types found in config. " ) ;
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return ;
}
Set < String > keys = configurationSection . getKeys ( false ) ;
if ( keys . isEmpty ( ) )
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Logger . warning ( " No villager types found in config. " ) ;
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keys . forEach ( key - > {
ConfigurationSection villagerType = configurationSection . getConfigurationSection ( key ) ;
if ( villagerType = = null )
return ;
VillagerType . addVillagerType ( new VillagerType (
key ,
villagerType . getString ( " name " ) ,
loadProducts ( villagerType . getConfigurationSection ( " buying " ) ) ,
loadProducts ( villagerType . getConfigurationSection ( " selling " ) ) ,
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villagerType . getString ( " profession " ) )
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) ;
} ) ;
}
private static HashSet < ItemStack > loadProducts ( ConfigurationSection productsSection ) {
HashSet < ItemStack > products = new HashSet < > ( ) ;
if ( productsSection = = null )
return products ;
productsSection . getKeys ( false ) . forEach ( item - > {
Material material = Material . getMaterial ( item ) ;
if ( material = = null ) {
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Logger . warning ( " Invalid key in products -> " + item ) ;
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return ;
}
products . add ( new ItemStack ( material , productsSection . getInt ( item ) ) ) ;
} ) ;
return products ;
}
}