ctf/TODO.md

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- [ ] Game manager
- [ ] Stores/creates/modifies teams
- [ ] Allows for rollback of world through CoreProtect
- [ ] Creates teams (exclusively) (load from config?)
- [ ] Stores all players
- [ ] Allows starting, restarting, and ending game
- [ ] Limit playing area (x, y, and z) (could be done through WorldGuard)
- [ ] Stores location for ppl to watch/wait in or handles putting them in gmsp
- [ ] Team
- [x] Stores members
- [ ] Stores score
- [ ] Stores respawn location
- [ ] Respawn player on team by calling respawn function
- [ ] Functions as starting point for team
- [ ] Check if player is in respawn point (for class changes
- [ ] Stores team colors (for armor)
- [ ] Allows creation of Team player object (exclusively)
- [ ] Manages respawns (config timer)
- [ ] Tracks flag
- [ ] Handles team losing
- [ ] Stops respawns after team loses flag
- [ ] Buff/Debuff for flag carrier and dead teams and chases?
- [ ] Flag location indicator (beacon beams, compass, particles)
- [ ] Snowball storage
- [ ] Team player
- [ ] Must be member of team
- [ ] Stores health
- [ ] Stores individual score
- [ ] Class manager
- [ ] Stores list of all classes
- [ ] Allows Team member to select class
- [ ] Classes
- [ ] Fighter: lower health, higher dmg/throwing speed
- [ ] Tank: Has shield, invincibility effect, slower (short + long cooldown)?
- [ ] Engineer: Better shovel, lower health, lower dmg, (can drop snowballs to team members?) store snow at base, can build?
- [ ] HARD Mage: Drops snowballs in area (casting cost)
- [ ] HARD Scout: low dmg, high speed, (invisible sometimes?) can see flag carrier through walls or maybe see their path in particles?
- [ ] Game events
- [ ] Blocks dropping items (could be done through WorldGuard flag)
- [ ] Hit by snowball (handles damage) (no friendly fire)
- [ ] Only allows breaking snow (for snowballs)
- [ ] Blocks building with anything other than snow (could be done through WorldGuard flag)
- [ ] Blocks breaking anything other than snow (could be done through WorldGuard flag)
- [ ] OPTIONAL: Wind to move players a bit if they are high up to discourage towering