Refactor Round phase transitions and countdown logic; consolidate messages, adjust state handling, and add configurable durations for safe and kill phases.
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5ce26782f2
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c7161f707c
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@ -16,7 +16,7 @@ public class NextPhase extends SubCommand {
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@Override
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public boolean onCommand(CommandSender commandSender, String[] args) {
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round.forceNextPhase();
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commandSender.sendRichMessage("<green>Skipping to the next phase/stage.</green>");
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commandSender.sendRichMessage(Messages.COMMANDS.NEXT_PHASE_SUCCESS);
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return true;
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}
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@ -42,6 +42,8 @@ public class Config extends AbstractConfig {
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private static final String prefix = "round.";
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public static Duration COUNTDOWN = Duration.ofSeconds(10);
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public static Duration SAFE_PHASE = Duration.ofSeconds(30);
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public static Duration KILL_PHASE = Duration.ofMinutes(5);
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public static int INITIAL_BORDER_SIZE = 5000;
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public static List<GameStage> STAGES = List.of(
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GameStage.builder().duration(Duration.ofMinutes(5)).worldBorderSize(1000).build(),
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@ -53,6 +55,10 @@ public class Config extends AbstractConfig {
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private static void load() {
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int countdownSeconds = config.getInt(prefix, "countdown-seconds", Math.toIntExact(COUNTDOWN.toSeconds()));
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COUNTDOWN = Duration.ofSeconds(countdownSeconds);
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int safePhaseSeconds = config.getInt(prefix, "safe-phase-seconds", Math.toIntExact(SAFE_PHASE.toSeconds()));
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SAFE_PHASE = Duration.ofSeconds(safePhaseSeconds);
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int killPhaseSeconds = config.getInt(prefix, "kill-phase-seconds", Math.toIntExact(KILL_PHASE.toSeconds()));
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KILL_PHASE = Duration.ofSeconds(killPhaseSeconds);
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INITIAL_BORDER_SIZE = config.getInt(prefix, "initial-border-size", INITIAL_BORDER_SIZE);
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ConfigurationSection configurationSection = config.getConfigurationSection(prefix + "stages");
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@ -91,6 +91,7 @@ public class Messages extends AbstractConfig {
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public static String PLAYER_DEATH = "<red><player> has died! <gold><remaining></gold> players remaining.</red>";
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public static String BOSSBAR_COUNTDOWN = "<gold>Loot phase in <time></gold>";
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public static String BOSSBAR_PVP_COUNTDOWN = "<green>PVP starts in <time></green>";
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public static String BOSSBAR_SAFE_PHASE = "<green>Border shrinking in <time></green>";
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public static String BOSSBAR_KILL_PHASE = "<red>Border shrinking... <time></red>";
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public static String BOSSBAR_FINALE = "<gold>Remaining Players: <remaining></gold>";
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@ -107,6 +108,7 @@ public class Messages extends AbstractConfig {
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PLAYER_DEATH = config.getString(prefix, "player-death", PLAYER_DEATH);
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BOSSBAR_COUNTDOWN = config.getString(prefix, "bossbar-countdown", BOSSBAR_COUNTDOWN);
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BOSSBAR_PVP_COUNTDOWN = config.getString(prefix, "bossbar-pvp-countdown", BOSSBAR_PVP_COUNTDOWN);
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BOSSBAR_SAFE_PHASE = config.getString(prefix, "bossbar-border-shrinking-in", BOSSBAR_SAFE_PHASE);
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BOSSBAR_KILL_PHASE = config.getString(prefix, "bossbar-border-shrinking", BOSSBAR_KILL_PHASE);
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BOSSBAR_FINALE = config.getString(prefix, "bossbar-finale", BOSSBAR_FINALE);
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@ -201,4 +203,15 @@ public class Messages extends AbstractConfig {
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STATS_FORMAT = config.getString(prefix, "format", STATS_FORMAT);
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}
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}
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public static class COMMANDS {
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private static final String prefix = "commands.";
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public static String NEXT_PHASE_SUCCESS = "<green>Skipping to the next phase/stage.</green>";
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@SuppressWarnings("unused")
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private static void load() {
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NEXT_PHASE_SUCCESS = config.getString(prefix + "next-phase", "success", NEXT_PHASE_SUCCESS);
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}
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}
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}
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@ -18,6 +18,10 @@ public class GameStageHandler {
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broadcast(message);
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}
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public static void broadcastMessage(String message) {
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broadcast(message);
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}
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public static void handleCountdownEnd() {
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broadcast(Messages.GAME.STARTED);
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}
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@ -42,9 +42,14 @@ public class BossBarService implements RoundListener {
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public void updateCountdown(Duration timeLeft, Duration totalTime, ROUND_STATE state) {
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String message = switch (state) {
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case COUNTDOWN -> Messages.GAME.BOSSBAR_COUNTDOWN;
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case SAFE_PHASE -> Messages.GAME.BOSSBAR_SAFE_PHASE;
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case KILL_PHASE -> Messages.GAME.BOSSBAR_KILL_PHASE;
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default -> throw new IllegalArgumentException("Invalid round state: " + state);
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case SAFE_PHASE -> Messages.GAME.BOSSBAR_PVP_COUNTDOWN;
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case KILL_PHASE -> Messages.GAME.BOSSBAR_SAFE_PHASE;
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default -> {
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if (state.ordinal() > ROUND_STATE.KILL_PHASE.ordinal()) {
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yield Messages.GAME.BOSSBAR_KILL_PHASE;
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}
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throw new IllegalArgumentException("Invalid round state: " + state);
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}
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};
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if (message.isEmpty()) {
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@ -1,8 +1,8 @@
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package com.alttd.hunger_games.services;
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import com.alttd.hunger_games.config.Config;
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import com.alttd.hunger_games.config.Messages;
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import com.alttd.hunger_games.data_objects.GameStage;
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import com.alttd.hunger_games.data_objects.PLAYER_STATE;
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import com.alttd.hunger_games.data_objects.ROUND_STATE;
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import com.alttd.hunger_games.game.GameStageHandler;
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import lombok.Setter;
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@ -87,8 +87,12 @@ public class Round {
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startCountdown(warmupDuration, () -> {
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GameStageHandler.handleCountdownEnd();
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nextStage();
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scheduleNextStage(0);
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nextStage(); // COUNTDOWN -> SAFE_PHASE
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startCountdown(Config.ROUND.SAFE_PHASE, () -> {
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nextStage(); // SAFE_PHASE -> KILL_PHASE
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GameStageHandler.broadcastMessage(Messages.GAME.NEXT_STATE.replace("<round>", roundState.getHumanReadableName()));
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startCountdown(Config.ROUND.KILL_PHASE, () -> scheduleNextStage(0));
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});
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});
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}
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@ -120,13 +124,11 @@ public class Round {
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private void scheduleNextStage(int index) {
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List<GameStage> gameStageList = Config.ROUND.STAGES;
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if (gameStageList.isEmpty()) {
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nextStage(); // Transition to SAFE_PHASE
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nextStage(); // Transition to KILL_PHASE
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return;
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}
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if (gameStageList.size() <= index) {
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nextStage();
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nextStage(); // Transition to FINALE
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return;
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}
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@ -134,17 +136,8 @@ public class Round {
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Duration duration = gameStage.getDuration();
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startCountdown(duration, () -> {
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if (gameStageList.size() <= index + 1) {
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nextStage();
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GameStageHandler.handleStageChange(gameStage.getWorldBorderSize());
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startCountdown(Duration.ofMinutes(5), this::nextStage);
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} else {
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if (index == 0 && roundState.equals(ROUND_STATE.SAFE_PHASE)) {
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nextStage();
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}
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GameStageHandler.handleStageChange(gameStage.getWorldBorderSize());
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scheduleNextStage(index + 1);
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}
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GameStageHandler.handleStageChange(gameStage.getWorldBorderSize());
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scheduleNextStage(index + 1);
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});
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}
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@ -153,16 +146,7 @@ public class Round {
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return;
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}
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countdownFuture.cancel(true);
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if (roundState.equals(ROUND_STATE.KILL_PHASE)) {
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onEnd.run();
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} else {
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nextStage();
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if (roundState.equals(ROUND_STATE.SAFE_PHASE)) {
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scheduleNextStage(0);
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} else if (roundState.equals(ROUND_STATE.KILL_PHASE)) {
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scheduleNextStage(0);
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}
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}
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onEnd.run();
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}
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}
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