Commit Graph

18 Commits

Author SHA1 Message Date
akastijn a137ef4cc6 Handle empty stage list in Round and adjust state transitions in RoundService 2026-06-28 02:19:28 +02:00
akastijn 62c9661c82 Adjust finale border size to 60 in RoundService 2026-06-28 00:35:39 +02:00
akastijn 1a9f4cbd2d Refactor respawn handling: streamline spectator teleportation, reset player experience, adjust finale border size, and improve game stage countdown logic. 2026-06-27 23:57:07 +02:00
akastijn 897c8ab14d Refactor world border handling: centralize logic in WorldBorderUtil and integrate into RoundService and GameStageHandler. Add logging for player teleportation and improve player reset process. 2026-06-27 22:32:43 +02:00
akastijn a3085ad4b4 Prevent duplicate game end announcements and update RoundService initialization to include PlayerTeleporterService. 2026-06-27 22:17:50 +02:00
akastijn 29c46ba485 Fix typo in getHumanReadableName across commands and services 2026-06-27 22:04:17 +02:00
akastijn ca7b6f1152 Enhance death handling and round logic: suppress death messages, clear player inventories, reset health and food levels, and teleport players to spectator area or prepare them for countdown phase. Integrate PlayerTeleporterService into RoundService. 2026-06-27 22:02:05 +02:00
akastijn f0d3a20283 Add /hg nextphase and /hg end commands to manage game phases and rounds 2026-06-22 02:22:02 +02:00
akastijn 233cffd2df Implement BossBarService for countdowns and finale updates, integrating dynamic boss bar messages and real-time player progress tracking. 2026-06-22 02:02:42 +02:00
akastijn cf011ae72f Add winner declaration message and endRound logic with proper message broadcasting and error handling 2026-06-15 23:17:47 +02:00
akastijn c8e85f186a Add player stats tracking with StatService and /hg stats command integration 2026-06-15 22:56:27 +02:00
akastijn 25c95dd46a Introduce LootService for chest loot handling and ChestListener for in-game chest interactions 2026-06-15 22:13:51 +02:00
akastijn e97a6ade73 Add player movement freezing during countdown and winner declaration logic 2026-06-15 21:00:43 +02:00
akastijn 0cf662dfef Introduce singleton pattern for services, add safe phase to round state, and implement PlayerTeleporterService with destination-based teleporting 2026-05-30 00:03:32 +02:00
akastijn 2746a43837 Add player join and disconnect event handling with state updates 2026-05-24 17:04:50 +02:00
akastijn c832a6648b Implement round progression system with countdown, stages, and /hg start command 2026-05-24 01:30:11 +02:00
akastijn ab6112b9da Add player registration system with /hg register command and refactor services for improved state management. 2026-05-24 00:58:27 +02:00
akastijn 2fd6d4ba30 Implement round and player state management services along with /hg roundstate command. 2026-05-24 00:13:25 +02:00