Block a user
LootItem record and refactor loot handling logic to support material-specific max amounts
Round phase transitions and countdown logic; consolidate messages, adjust state handling, and add configurable durations for safe and kill phases.
PlayerTeleporterService into RoundService.
/hg stuck command for teleporting players to the nearest safe location with configurable cooldown and effects
PlayerService to include Round dependency and update singleton initialization logic
/hg register, and plugin.yml configuration
IN_GAME player state and related logic; integrate destination-based teleportation during round progression.