Add grid to particle drawer

This commit is contained in:
akastijn 2026-01-19 23:07:12 +01:00
parent 87a75639cf
commit 58ea7d827e
3 changed files with 102 additions and 0 deletions

View File

@ -5,6 +5,10 @@
<mat-label>Opacity</mat-label> <mat-label>Opacity</mat-label>
<input matInput type="number" [(ngModel)]="opacity" min="0" max="1" step="0.01" placeholder=""> <input matInput type="number" [(ngModel)]="opacity" min="0" max="1" step="0.01" placeholder="">
</mat-form-field> </mat-form-field>
<mat-form-field appearance="outline" style="width: 12ch; margin-left: 8px;">
<mat-label>Grid density</mat-label>
<input matInput type="number" [(ngModel)]="gridDensity" min="1" max="64" step="1" placeholder="">
</mat-form-field>
</div> </div>
<div class="button-row"> <div class="button-row">
<button mat-mini-fab color="primary" (click)="resetCamera()" <button mat-mini-fab color="primary" (click)="resetCamera()"
@ -26,6 +30,11 @@
[matTooltip]="isPlaneLocked ? 'Unlock plane' : 'Lock plane'"> [matTooltip]="isPlaneLocked ? 'Unlock plane' : 'Lock plane'">
<mat-icon>{{ isPlaneLocked ? 'lock' : 'lock_open' }}</mat-icon> <mat-icon>{{ isPlaneLocked ? 'lock' : 'lock_open' }}</mat-icon>
</button> </button>
<button mat-mini-fab color="primary" (click)="gridVisible = !gridVisible"
[matTooltip]="gridVisible ? 'Hide grid' : 'Show grid'">
<mat-icon>{{ gridVisible ? 'grid_off' : 'grid_on' }}</mat-icon>
</button>
</div> </div>
@if (isPlaneLocked) { @if (isPlaneLocked) {

View File

@ -86,6 +86,23 @@ export class RenderContainerComponent implements AfterViewInit, OnDestroy {
return this.intersectionPlaneService.currentOpacity; return this.intersectionPlaneService.currentOpacity;
} }
// Grid proxies
public get gridVisible(): boolean {
return this.intersectionPlaneService.getGridVisible();
}
public set gridVisible(v: boolean) {
this.intersectionPlaneService.setGridVisible(v);
}
public get gridDensity(): number {
return this.intersectionPlaneService.getGridDensity();
}
public set gridDensity(d: number) {
this.intersectionPlaneService.setGridDensity(d);
}
/** /**
* Toggle the plane locked state * Toggle the plane locked state
*/ */

View File

@ -28,6 +28,11 @@ export class IntersectionPlaneService {
private planeLocked: boolean = false; private planeLocked: boolean = false;
private opacity: number = 0.05; private opacity: number = 0.05;
// Grid overlay
private gridHelper?: THREE.GridHelper;
private gridVisible: boolean = true;
private gridDensity: number = 4;
// Emits whenever plane position, orientation, or lock-affecting orientation updates change visuals // Emits whenever plane position, orientation, or lock-affecting orientation updates change visuals
public readonly planeChanged$ = new Subject<void>(); public readonly planeChanged$ = new Subject<void>();
private lastPlaneSignature: string | null = null; private lastPlaneSignature: string | null = null;
@ -35,6 +40,73 @@ export class IntersectionPlaneService {
constructor(private rendererService: RendererService) { constructor(private rendererService: RendererService) {
} }
/**
* Creates or updates the grid helper attached to the intersection plane
* without affecting raycasting/placement.
*/
private createOrUpdateGrid(): void {
if (!this.intersectionPlane) return;
if (this.gridHelper) {
this.intersectionPlane.remove(this.gridHelper);
(this.gridHelper.geometry as THREE.BufferGeometry).dispose();
if (this.gridHelper.material.dispose) {
this.gridHelper.material.dispose();
}
this.gridHelper = undefined;
}
const size = 5;
const divisions = Math.max(1, Math.floor(size * this.gridDensity));
this.gridHelper = new THREE.GridHelper(size, divisions, 0x888888, 0xcccccc);
this.gridHelper.rotation.x = Math.PI / 2;
this.gridHelper.position.z -= 0.005;
this.gridHelper.renderOrder = 2;
const gridMat = this.gridHelper.material as THREE.Material | THREE.Material[];
if (Array.isArray(gridMat)) {
gridMat.forEach(material => {
material.transparent = true;
material.depthWrite = false;
if (material.opacity !== undefined) {
material.opacity = 0.25;
}
});
} else {
gridMat.transparent = true;
gridMat.depthWrite = false;
gridMat.opacity = 0.25;
}
this.gridHelper.raycast = () => {
};
this.gridHelper.visible = this.gridVisible;
this.intersectionPlane.add(this.gridHelper);
}
public setGridVisible(visible: boolean): void {
this.gridVisible = visible;
if (this.gridHelper) this.gridHelper.visible = visible;
}
public getGridVisible(): boolean {
return this.gridVisible;
}
public setGridDensity(density: number): void {
this.gridDensity = Math.max(1, Math.min(64, Math.floor(density)));
if (this.intersectionPlane) {
this.createOrUpdateGrid();
}
}
public getGridDensity(): number {
return this.gridDensity;
}
/** /**
* Creates the intersection plane and adds it to the scene * Creates the intersection plane and adds it to the scene
*/ */
@ -51,6 +123,10 @@ export class IntersectionPlaneService {
this.intersectionPlane.position.z = 0; this.intersectionPlane.position.z = 0;
// Center the plane vertically with the player (player is about 2 blocks tall) // Center the plane vertically with the player (player is about 2 blocks tall)
this.intersectionPlane.position.y = 1; this.intersectionPlane.position.y = 1;
// Add grid overlay as a child so it follows rotation/position
this.createOrUpdateGrid();
this.rendererService.scene.add(this.intersectionPlane); this.rendererService.scene.add(this.intersectionPlane);
this.intersectionPlane.renderOrder = 1; this.intersectionPlane.renderOrder = 1;