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No commits in common. "984bbae7e383d917c4b1be94f7664c1925386d2b" and "87a75639cfb9f4f5e9029ef5bbf059172d9f10d8" have entirely different histories.
984bbae7e3
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87a75639cf
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@ -5,10 +5,6 @@
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<mat-label>Opacity</mat-label>
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<input matInput type="number" [(ngModel)]="opacity" min="0" max="1" step="0.01" placeholder="">
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</mat-form-field>
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<mat-form-field appearance="outline" style="width: 12ch; margin-left: 8px;">
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<mat-label>Grid density</mat-label>
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<input matInput type="number" [(ngModel)]="gridDensity" min="2" max="64" step="2" placeholder="">
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</mat-form-field>
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</div>
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<div class="button-row">
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<button mat-mini-fab color="primary" (click)="resetCamera()"
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@ -30,11 +26,6 @@
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[matTooltip]="isPlaneLocked ? 'Unlock plane' : 'Lock plane'">
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<mat-icon>{{ isPlaneLocked ? 'lock' : 'lock_open' }}</mat-icon>
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</button>
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<button mat-mini-fab color="primary" (click)="gridVisible = !gridVisible"
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[matTooltip]="gridVisible ? 'Hide grid' : 'Show grid'">
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<mat-icon>{{ gridVisible ? 'grid_off' : 'grid_on' }}</mat-icon>
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</button>
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</div>
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@if (isPlaneLocked) {
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@ -86,23 +86,6 @@ export class RenderContainerComponent implements AfterViewInit, OnDestroy {
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return this.intersectionPlaneService.currentOpacity;
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}
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// Grid proxies
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public get gridVisible(): boolean {
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return this.intersectionPlaneService.getGridVisible();
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}
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public set gridVisible(v: boolean) {
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this.intersectionPlaneService.setGridVisible(v);
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}
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public get gridDensity(): number {
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return this.intersectionPlaneService.getGridDensity();
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}
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public set gridDensity(d: number) {
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this.intersectionPlaneService.setGridDensity(d);
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}
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/**
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* Toggle the plane locked state
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*/
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@ -28,11 +28,6 @@ export class IntersectionPlaneService {
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private planeLocked: boolean = false;
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private opacity: number = 0.05;
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// Grid overlay
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private gridHelper?: THREE.GridHelper;
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private gridVisible: boolean = true;
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private gridDensity: number = 4;
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// Emits whenever plane position, orientation, or lock-affecting orientation updates change visuals
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public readonly planeChanged$ = new Subject<void>();
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private lastPlaneSignature: string | null = null;
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@ -40,77 +35,6 @@ export class IntersectionPlaneService {
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constructor(private rendererService: RendererService) {
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}
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public get stepSize() {
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return 5
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}
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/**
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* Creates or updates the grid helper attached to the intersection plane
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* without affecting raycasting/placement.
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*/
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private createOrUpdateGrid(): void {
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if (!this.intersectionPlane) return;
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if (this.gridHelper) {
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this.intersectionPlane.remove(this.gridHelper);
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(this.gridHelper.geometry as THREE.BufferGeometry).dispose();
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if (this.gridHelper.material.dispose) {
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this.gridHelper.material.dispose();
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}
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this.gridHelper = undefined;
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}
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const size = this.stepSize;
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const divisions = Math.max(1, Math.floor(size * this.gridDensity));
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this.gridHelper = new THREE.GridHelper(size, divisions, 0x888888, 0xcccccc);
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this.gridHelper.rotation.x = Math.PI / 2;
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this.gridHelper.position.z -= 0.005;
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this.gridHelper.renderOrder = 2;
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const gridMat = this.gridHelper.material as THREE.Material | THREE.Material[];
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if (Array.isArray(gridMat)) {
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gridMat.forEach(material => {
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material.transparent = true;
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material.depthWrite = false;
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if (material.opacity !== undefined) {
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material.opacity = 0.25;
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}
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});
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} else {
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gridMat.transparent = true;
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gridMat.depthWrite = false;
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gridMat.opacity = 0.25;
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}
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this.gridHelper.raycast = () => {
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};
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this.gridHelper.visible = this.gridVisible;
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this.intersectionPlane.add(this.gridHelper);
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}
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public setGridVisible(visible: boolean): void {
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this.gridVisible = visible;
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if (this.gridHelper) this.gridHelper.visible = visible;
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}
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public getGridVisible(): boolean {
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return this.gridVisible;
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}
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public setGridDensity(density: number): void {
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this.gridDensity = Math.max(1, Math.min(64, Math.floor(density)));
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if (this.intersectionPlane) {
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this.createOrUpdateGrid();
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}
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}
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public getGridDensity(): number {
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return this.gridDensity;
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}
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/**
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* Creates the intersection plane and adds it to the scene
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*/
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@ -127,10 +51,6 @@ export class IntersectionPlaneService {
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this.intersectionPlane.position.z = 0;
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// Center the plane vertically with the player (player is about 2 blocks tall)
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this.intersectionPlane.position.y = 1;
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// Add grid overlay as a child so it follows rotation/position
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this.createOrUpdateGrid();
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this.rendererService.scene.add(this.intersectionPlane);
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this.intersectionPlane.renderOrder = 1;
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@ -204,17 +124,17 @@ export class IntersectionPlaneService {
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// Convert from 1/16th block to Three.js units
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const position = (this.planePosition / 16)
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this.intersectionPlane.position.y = 1;
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this.intersectionPlane.position.y = 0.8;
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this.intersectionPlane.position.x = 0;
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this.intersectionPlane.position.z = 0;
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// Position based on the current orientation
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switch (this.currentOrientation) {
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case PlaneOrientation.VERTICAL_ABOVE:
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this.intersectionPlane.position.y = position;
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this.intersectionPlane.position.y = 0.8 - position;
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break;
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case PlaneOrientation.VERTICAL_BELOW:
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this.intersectionPlane.position.y = position;
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this.intersectionPlane.position.y = 0.8 + position;
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break;
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case PlaneOrientation.HORIZONTAL_FRONT:
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this.intersectionPlane.position.z = position;
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@ -53,13 +53,6 @@ export class ParticleManagerService {
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* Adds a particle at the specified position
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*/
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addParticle(x: number, y: number, z: number): void {
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const planeSize = this.intersectionPlaneService.stepSize;
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const divisions = Math.max(1, Math.floor(planeSize * this.intersectionPlaneService.getGridDensity()));
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const gridStepPlane = planeSize / divisions;
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x = Math.round(x / gridStepPlane) * gridStepPlane;
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y = Math.round(y / gridStepPlane) * gridStepPlane;
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z = Math.round(z / gridStepPlane) * gridStepPlane;
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// Create a visual representation of the particle
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const particleGeometry = new THREE.SphereGeometry(0.03 * this.selectedSize, 16, 16);
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const particleMaterial = new THREE.MeshBasicMaterial({color: this.selectedColor});
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@ -73,7 +66,6 @@ export class ParticleManagerService {
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const hexColor = this.selectedColor.replace('#', '');
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//TODO make this work for more than just type DUST
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const particleInfo: ParticleInfo = {
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particle_type: this.selectedParticle,
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x: x,
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@ -56,7 +56,6 @@ export class PlayerModelService {
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}
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this.playerModel.renderOrder = 0;
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this.playerModel.position.y = 0.2;
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this.rendererService.scene.add(this.playerModel);
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return this.playerModel;
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}
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